Designing gamification: creating gameful and playful experiences

Sebastian Deterding, Staffan Björk, Lennart E. Nacke, Dan Dixon, Elizabeth Lawley. Designing gamification: creating gameful and playful experiences. In Wendy E. Mackay, Stephen A. Brewster, Susanne Bødker, editors, 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013, Extended Abstracts. pages 3263-3266, ACM, 2013. [doi]

@inproceedings{DeterdingBNDL13,
  title = {Designing gamification: creating gameful and playful experiences},
  author = {Sebastian Deterding and Staffan Björk and Lennart E. Nacke and Dan Dixon and Elizabeth Lawley},
  year = {2013},
  doi = {10.1145/2468356.2479662},
  url = {http://doi.acm.org/10.1145/2468356.2479662},
  researchr = {https://researchr.org/publication/DeterdingBNDL13},
  cites = {0},
  citedby = {0},
  pages = {3263-3266},
  booktitle = {2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013, Extended Abstracts},
  editor = {Wendy E. Mackay and Stephen A. Brewster and Susanne Bødker},
  publisher = {ACM},
  isbn = {978-1-4503-1952-2},
}