Abstract is missing.
- Can we augment reality with "mental images" to elicit pretend play?: a usability studyZhen Bai, Alan F. Blackwell, George Coulouris. 1-6 [doi]
- A motion-based interface to control environmental stimulation for children with severe to profound disabilitiesCristina Manresa-Yee, Joan Jordi Muntaner, Diana Arellano. 7-12 [doi]
- Adaptive time windows for real-time crowd captioningMatthew J. Murphy, Christopher D. Miller, Walter S. Lasecki, Jeffrey P. Bigham. 13-18 [doi]
- Accessible gaming for people with physical and cognitive disabilities: a framework for dynamic adaptationStephen Vickers, Howell O. Istance, Michael J. Heron. 19-24 [doi]
- Karaoke: an assistive alternative interface for illiterate usersKristin Dew, Muna Haddadin, Carin Fishel, Apurva Dawale. 25-30 [doi]
- Design guidelines of a tool to help blind authors independently format their word documentsLourdes Morales, Sonia M. Arteaga, Sri Kurniawan. 31-36 [doi]
- Facilitating route learning using interactive audio-tactile maps for blind and visually impaired peopleNazatul Naquiah Abd Hamid, Alistair D. N. Edwards. 37-42 [doi]
- Button blender: remixing input to improve video game accessibilityKarim Said, Shaun K. Kane. 43-48 [doi]
- Towards an ambient assisted living user interaction taxonomyMartin Petzold, Francesco Barbabella, Jan Bobeth, Dagmar Kern, Christopher Mayer, Martin Morandell. 49-54 [doi]
- Exploring tangible collaborative distance learning environments for the blind and visually impairedMuhanad S. Manshad, Enrico Pontelli, Shakir J. Manshad. 55-60 [doi]
- Human faces detection and localization with simulated prosthetic visionGrégoire Denis, Christophe Jouffrais, Victor Vergnieux, Marc J.-M. Macé. 61-66 [doi]
- Investigating the communication patterns of distance-separated grandparents and grandchildrenAzadeh Forghani, Carman Neustaedter, Thecla Schiphorst. 67-72 [doi]
- Designing a smartpen reminder system for older adultsJulie Rico Williamson, Marilyn Rose McGee-Lennon, Euan Freeman, Stephen A. Brewster. 73-78 [doi]
- Rotating, tilting, bouncing: using an interactive chair to promote activity in office environmentsKathrin Probst, David Lindlbauer, Patrick Greindl, Markus Trapp, Michael Haller, Bernhard Schwartz, Andreas Schrempf. 79-84 [doi]
- That's not norma(n/l): a detailed analysis of midas touch in gaze-based problem-solvingHana Vrzakova, Roman Bednarik. 85-90 [doi]
- Facilitating gaze interaction using the gap and overlap effectsAntonio Diaz Tula, Andrew T. N. Kurauchi, Carlos H. Morimoto. 91-96 [doi]
- Let me show you what i read: exploring referencing strategies for e-booksDongWook Yoon, Huaishu Peng, Bin Xu. 97-102 [doi]
- Navigating constraints: the design work of professional software developersDavid Socha, Josh D. Tenenberg. 103-108 [doi]
- Supervisory guide part I: detecting gaps in UAV swarm operator situation awarenessFlorian Frische, Andreas Lüdtke. 109-114 [doi]
- A theoretical model for trust in automated systemsKevin Hoff, Masooda Bashir. 115-120 [doi]
- Emphasizing dysfunctional group dynamics in collaboration personas: specification of an approachAlain Giboin. 121-126 [doi]
- Hand and eyes: how eye contact is linked to gestures in video conferencingKatja Neureiter, Martin Murer, Verena Fuchsberger, Manfred Tscheligi. 127-132 [doi]
- GitHub developers use rockstars to overcome overflow of newsMichael J. Lee, Bruce Ferwerda, Junghong Choi, Jungpil Hahn, Jae Yun Moon, Jinwoo Kim. 133-138 [doi]
- Performance and participation in open source software on GitHubNora McDonald, Sean P. Goggins. 139-144 [doi]
- CrowdUtility: know the crowd that works for youKoustuv Dasgupta, Vaibhav Rajan, Saraschandra Karanam, Kovendhan Ponnavaikko, Chithralekha Balamurugan, Nischal M. Piratla. 145-150 [doi]
- Taskville: visualizing tasks and raising awareness in the workplaceShawn Nikkila, Daragh Byrne, Hari Sundaram, Aisling Kelliher, Silvan Linn. 151-156 [doi]
- A timeline visualization for multi-team collaborative planningLigia Maria Batrinca, Muhammad Tahir Khan, Dorrit Billman, Basak Aydemir, Gregorio Convertino. 157-162 [doi]
- It is about time: time aware quality management for interactive systems with humans in the loopMarkus Krause, Robert Porzel. 163-168 [doi]
- synchroLight: three-dimensional pointing system for remote video communicationJifei Ou, Sheng Kai Tang, Hiroshi Ishii. 169-174 [doi]
- Combining social strategies and workload: a new design to reduce the negative effects of task interruptionsRoelof Anne Jelle de Vries, Manja Lohse, Andi Winterboer, Frans C. A. Groen, Vanessa Evers. 175-180 [doi]
- The effect of explanations on perceived control and behaviors in intelligent systemsDaniel Holliday, Stephanie Wilson, Simone Stumpf. 181-186 [doi]
- CHECk: a tool to inform and encourage ethical practice in participatory design with childrenJanet C. Read, Matthew Horton, Gavin Sim, Peggy Gregory, Daniel Fitton, Brendan Cassidy. 187-192 [doi]
- Exploring the potential of the drawing intervention method for design and evaluation by young childrenWolmet Barendregt, Tilde Bekker. 193-198 [doi]
- 3D attention: measurement of visual saliency using eye tracking glassesLucas Paletta, Katrin Santner, Gerald Fritz, Heinz Mayer, Johann Schrammel. 199-204 [doi]
- The challenge of working with teens as participants in interaction designDaniel Fitton, Janet C. Read, Matthew Horton. 205-210 [doi]
- Surprise, surprise: activity log based time analytics for time managementViktoria Pammer, Marina Bratic. 211-216 [doi]
- Towards inferring language expertise using eye trackingKai Kunze, Hitoshi Kawaichi, Kazuyo Yoshimura, Koichi Kise. 217-222 [doi]
- Social devices: a laboratory study on user preferences of device proactivityJarmo Palviainen, Kaisa Väänänen-Vainio-Mattila, Heikki Peltola. 223-228 [doi]
- Users' socially desirable responding with computer interviewersSin-Hwa Kang, Jacquelyn Ford Morie. 229-234 [doi]
- Give and take: audio gift giving to support research practicesEmma Thom, Matt Jones. 235-240 [doi]
- Measuring touch bias of one thumb posture on direct touch-based mobile devicesKangwook Lee, Sangtae Kim, Sung-Hyon Myaeng. 241-246 [doi]
- Collecting memories of the museum experienceGalena Kostoska, Denise Fezzi, Beatrice Valeri, Marcos Báez, Fabio Casati, Samuela Caliari, Stefania Tarter. 247-252 [doi]
- Implementation of the stroop task using an interactive table: an experimental studyHolly C. Miller, Sébastien Kubicki, Christophe Kolski, Janick Naveteur. 253-258 [doi]
- Using an intelligent interviewer to perform cognitive assessmentsKathleen Weaver, Anita Komlodi, Brian Duffy. 259-264 [doi]
- MATE: a mobile analysis tool for usability expertsTalya Porat, Alon Schclar, Bracha Shapira. 265-270 [doi]
- Analysing user behaviour through dynamic population modelsMatthew Higgs, Alistair Morrison, Mark Girolami, Matthew Chalmers. 271-276 [doi]
- Biomechanical simulation in the analysis of aimed movementsMyroslav Bachynskyi, Antti Oulasvirta, Gregorio Palmas, Tino Weinkauf. 277-282 [doi]
- Informing the design of new mobile development methods and toolsMichael Nebeling, Christoph Zimmerli, Moira C. Norrie. 283-288 [doi]
- BESIDE: the built environment for social inclusion in the digital economyLesley McIntyre, Vicki L. Hanson. 289-294 [doi]
- Usability evaluation of eye tracking on an unmodified common tabletCorey Holland, Atenas Garza, Elena Kurtova, Jose Cruz, Oleg Komogortsev. 295-300 [doi]
- You say "disaster", i say "no problem": unusable problem rating scalesRolf Molich, Jennifer McGinn, Nigel Bevan. 301-306 [doi]
- Investigating visual discomfort with 3D displays: the stereoscopic discomfort scaleFabrizio Bracco, Carlo Chiorri, Donald Glowinski, Beatrice Hosseini Nia, Gianni Vercelli. 307-312 [doi]
- Enwildering the lab: merging field evaluation with in-lab experience samplingEvangelos Niforatos, Evangelos Karapanos, Rui Alves, Maria Clara Correia Martins, Monchu Chen, Nuno Jardim Nunes. 313-318 [doi]
- Verbal and nonverbal communication for evaluating interactive spacesAtman Kendira, Thierry Gidel, Alistair Jones, Dominique Lenne. 319-324 [doi]
- Did you notice?: neuronal processing of multimodal mobile phone feedbackJan-Niklas Antons, Sebastian Arndt, Julia Seebode, Robert Schleicher, Sebastian Möller. 325-330 [doi]
- Framing design of reminiscence aids with transactive memory theoryWenn-Chieh Tsai, Hung-Chi Lee, Joey Chiao-Yin Hsiao, Rung-Huei Liang, Jane Yung-jen Hsu. 331-336 [doi]
- How well do you know Tom Hanks?: using a game to learn about face recognitionOge Marques, Justyn Snyder, Mathias Lux. 337-342 [doi]
- Tailored scenarios: a low-cost online method to elicit perceptions on designs using real relationshipsTim Coughlan, Michael Brown, Glyn Lawson, Richard Mortier, Robert J. Houghton, Murray Goulden. 343-348 [doi]
- To be biased or not to be: choosing between design fixation and design intentionalityJieun Kim, Hokyoung Ryu, Hyeonah Kim. 349-354 [doi]
- An open source approach to information scentBonnie E. John, Calvin Swart, Rachel K. E. Bellamy, Marilyn Hughes Blackmon, Richard Brown. 355-360 [doi]
- Using design thinking to empower ethnic minority immigrant youth in their roles as technology and information mediariesPhilip Fawcett, Karen E. Fisher, Ann Peterson Bishop, Lassana Magassa. 361-366 [doi]
- Researching user interpretation beyond designer intentionsJan Derboven, David Geerts, Dirk De Grooff. 367-372 [doi]
- Letting go: working with the rhythm of participantsLizzie Coles-Kemp, Alice Angus, Freya Stang. 373-378 [doi]
- Allowing software developers to develop culture-sensitive applications by providing them the omcs-br cultural knowledgebaseAndré O. Bueno, Júnia Coutinho Anacleto. 379-384 [doi]
- Rehearsing to control depressive symptoms through a behavior change support systemSitwat Langrial, Harri Oinas-Kukkonen, Päivi Lappalainen, Raimo Lappalainen. 385-390 [doi]
- Supporting therapists in motion-based gaming for brain injury rehabilitationCynthia Putnam, Jinghui Cheng, Doris Rusch, André Berthiaume, Robin Burke. 391-396 [doi]
- Developing hospice care over a distance in highland Scotland: a knowledge exchange processAndrea Taylor, Jeni Lennox, Alasdair Mort, David Heaney, Sarah-Anne Muñoz, Margaret Currie, Gill Hubbard, Kenny Steele, Jeremy Keen. 397-402 [doi]
- Evaluation of roller-type itch-relief device employing hot and cold alternating stimuliRyo Watanabe, Naoki Saito, Yuichiro Mori, Taku Hachisu, Michi Sato, Shogo Fukushima, Hiroyuki Kajimoto. 403-408 [doi]
- The wearable lullaby: improving sleep quality of caregivers of dementia patientsElizabeth H. Ehleringer, Si-Jung Kim. 409-414 [doi]
- CONTRAST: gamification of arm-hand training for stroke survivorsArd Jacobs, Annick Timmermans, Marc Michielsen, Maaiken Vander Plaetse, Panos Markopoulos. 415-420 [doi]
- Leveraging visual feedback from social signal processing to enhance clinicians' nonverbal skillsRupa A. Patel, Andrea Hartzler, Mary Czerwinski, Wanda Pratt, Anthony L. Back, Asta Roseway. 421-426 [doi]
- Designing a prototype interface for visual communication of painAmy Jang, Diana MacLean, Jeffrey Heer. 427-432 [doi]
- CuePBox: an integrated physical and virtual pillbox for patient careYin Leng Theng, Owen Noel Newton Fernando, Chamika Deshan, Lynette Ying Qin Goh, Jeffrey Hong, Ajanta Sen, Ravi Poovaiah, Schubert Fou Shou Boon. 433-438 [doi]
- Data-driven exploration of care plans for patientsAdam Perer, David Gotz. 439-444 [doi]
- A digital game to support voice treatment for parkinson's diseaseMarkus Krause, Jan Smeddinck, Ronald Meyer. 445-450 [doi]
- Research-derived guidelines for designing toddlers' healthcare gamesMarikken Høiseth, Michail N. Giannakos, Letizia Jaccheri. 451-456 [doi]
- Faceit: supporting reflection upon social anxiety events with lifeloggingKara Rennert, Evangelos Karapanos. 457-462 [doi]
- Evaluating user experience of autistic children through video observationSusanne Mäkelä, Roman Bednarik, Markku Tukiainen. 463-468 [doi]
- Encouraging collaboration in hybrid therapy games for autistic childrenSebastian Marwecki, Roman Rädle, Harald Reiterer. 469-474 [doi]
- Active collaboration in healthcare design: participatory design to develop a dementia care appKarin Slegers, Andrea Wilkinson, Niels Hendriks. 475-480 [doi]
- "My Mobile Health, My Mobile Life": methods for designing health interventions with adolescentsTamara Peyton, Erika Shehan Poole. 481-486 [doi]
- Exploring new potentials in preventing unhealthy computer habitsTobias Sonne, Kaj Grønbæk. 487-492 [doi]
- Supporting distributed collaborations between mobile health workers and expert clinicians in home careJane Li, Leila Alem. 493-498 [doi]
- Investigating healthcare providers' acceptance of personal robots for assisting with daily caregiving tasksTracy L. Mitzner, Charles C. Kemp, Wendy A. Rogers, Lorenza Tiberio. 499-504 [doi]
- Audio-augmented paper for the therapy of low-functioning autism childrenAndrea Alessandrini, Alessandro Cappelletti, Massimo Zancanaro. 505-510 [doi]
- A web-based collaborative translation management system for public health workersAdrian Laurenzi, Megumu Brownstein, Anne M. Turner, Katrin Kirchhoff, Julie A. Kientz. 511-516 [doi]
- Towards supporting informal information and communication practices within a Brazilian healthcare environmentRoberto Calderon, Sidney Fels, Júnia Coutinho Anacleto, Jônatas Leite de Oliveira. 517-522 [doi]
- Tangible games for stroke rehabilitation with digital box and blocks testChen Zhao, Chih-Pin Hsiao, Nicholas M. Davis, Ellen Yi-Luen Do. 523-528 [doi]
- A phone-based support system to assist alcohol recoveryKuo-Chen Wang, Ming-Tung Hong, Hsin-Liu Cindy Kao, Allen C. Lin, Chi-An Wang, Chuang-wen You, Chun-Hung Pan, Ming-Chyi Huang, Chun-Mao Liang, Hao-Hua Chu. 529-534 [doi]
- Experiential perspectives on road congestionsMarianna Obrist, Daniela Wurhofer, Alina Krischkowsky, Evangelos Karapanos, David Wilfinger, Nicole Perterer, Manfred Tscheligi. 535-540 [doi]
- Ambiguity in design: an airport split-flap display storytelling installationClinton Jorge, Valentina Nisi, Nuno Jardim Nunes, Giovanni Innella, Miguel Caldeira, Duarte Sousa. 541-546 [doi]
- A life of their own: museum visitor personas penetrating the design lifecycle of a mobile experienceMaria Roussou, Akrivi Katifori, Laia Pujol, Maria Vayanou, Stefan Rennick Egglestone. 547-552 [doi]
- Strolling with street atmosphere visualization: development of a tourist support systemYuichiro Kinoshita, Satoshi Tsukanaka, Kentaro Go. 553-558 [doi]
- Lost in time: the meaning of temporal aspects in user experienceSari Kujala, Marlene Vogel, Anna Elisabeth Pohlmeyer, Marianna Obrist. 559-564 [doi]
- A trip into the countryside: an experience design for explorative car cruisesMartin Knobel, Marc Hassenzahl, Josef Schumann, Melanie Lamara, Kai Eckoldt, Andreas Butz. 565-570 [doi]
- WeCurate: multiuser museum interactives for shared cultural experiencesKatina Hazelden, Matthew Yee-King, Roberto Confalonieri, Carles Sierra, Fiammetta Ghedini, Dave De Jonge, Nardine Osman, Mark d'Inverno. 571-576 [doi]
- Blended shelf: reality-based presentation and exploration of library collectionsEike Kleiner, Roman Rädle, Harald Reiterer. 577-582 [doi]
- Wet pixels: from digital to analogue originalsHyosun Kwon, Jo Briggs, Ben Freeth, Karim Ladha, James Thomas, Mark Blythe, Patrick Olivier. 583-588 [doi]
- Look what i found!: augmenting phone calls with memories of the pastÉlton Gouveia, Francisco Azevedo, Luís Ferreira, Paulo Caldeira, Vítor Almeida, Rúben Gouveia, Evangelos Karapanos. 589-594 [doi]
- Dreamy eyes: exploring dynamic expression in human-system interactionJelle Stienstra, Patrizia Marti, Michele Tittarelli. 595-600 [doi]
- KiTeMiROOM: a fashion-coordination system for mobile devicesSoh Masuko, Yasuyuki Hayashi. 601-606 [doi]
- An interaction vocabulary. describing the how of interactionSarah Diefenbach, Eva Lenz, Marc Hassenzahl. 607-612 [doi]
- Experience, engagement and social interaction at a steam locomotive multimodal interactive museum exhibitLoraine Clarke, Eva Hornecker. 613-618 [doi]
- Design, reflect, explore: encouraging children's reflections with mechanixTiffany Tseng, Coram Bryant. 619-624 [doi]
- A set of interactions to rotate solids in 3D geometry contextDavid Bertolo, Robin Vivian, Jérôme Dinet. 625-630 [doi]
- Fearless cards: addressing emotional barriers to computer learning among extremely marginalized populationsRicardo Gomez, Ivette Bayo, Philip J. Reed, Cong Wang, Marisol Silva. 631-636 [doi]
- Hero: designing learning tools to increase parental involvement in elementary education in chinaYuhang Zhao, Alexis Hope, Jin Huang, Yoel Sumitro, James A. Landay, Yuanchun Shi. 637-642 [doi]
- Teachable mo[bil]ment: capitalizing on teachable moments with mobile technology in zoosPriscilla Jimenez Pazmino, Brenda López Silva, Brian Slattery, Leilah Lyons. 643-648 [doi]
- EasyAuthor: supporting low computer proficiency teachers in the design of educational content for adult illiteratesSridhar Chimalakonda, Kesav V. Nori. 649-654 [doi]
- Pedagogical conversational agents for supporting collaborative learning: effects of communication channelsYugo Hayashi. 655-660 [doi]
- Alert in the cleanroom: testing alerting modalities for a task guiding interfaceEwald Strasser, Astrid Weiss, Roland Buchner, Manfred Tscheligi. 661-666 [doi]
- EEG-based assessment of video and in-game learningRina R. Wehbe, Dennis L. Kappen, David Rojas, Matthias Klauser, Bill Kapralos, Lennart E. Nacke. 667-672 [doi]
- Children's computer interaction in schools: a case study for promoting healthy computer useMarina Louise Ciccarelli, Courtenay-Jane Campbell Harris. 673-678 [doi]
- Assessment design for emergent game-based learningJodi Asbell-Clarke, Elizabeth Rowe, Elisabeth Sylvan. 679-684 [doi]
- Learnersourcing subgoal labeling to support learning from how-to videosJuho Kim, Robert C. Miller, Krzysztof Z. Gajos. 685-690 [doi]
- Circuit in pieces: understanding electricity from electrons to light bulbsElham Beheshti, Colin Fitzpatrick, Alexis Hope, Anne Marie Piper, Michael Horn. 691-696 [doi]
- iSpy: RFID-driven language learning toy integrating living environmentSuhwa Lee, Young Yim Doh. 697-702 [doi]
- Let's learn!: enhancing user's engagement levels through passive brain-computer interfacesMarvin Andujar, Juan E. Gilbert. 703-708 [doi]
- Crowdsourced ethics with personalized story matchingHenry Lieberman, Karthik Dinakar, Birago Jones. 709-714 [doi]
- Movers and shakers: designing meaningful conflict in a tablet-based serious gameKonstantin Mitgutsch, Steven Schirra, Sara Verrilli. 715-720 [doi]
- ActivityDesk: multi-device configuration work using an interactive deskSteven Houben, Jakob E. Bardram. 721-726 [doi]
- Feeling the unseen: physical interaction with depth-embedded imagesSeung-Chan Kim, Byung-Kil Han, Dong-Soo Kwon. 727-732 [doi]
- Towards a more flexible and creative music mixing interfaceSteven Gelineck, Morten Büchert, Jesper Andersen. 733-738 [doi]
- Reactive music: when user behavior affects sounds in real-timeChristine Bauer, Florian Waldner. 739-744 [doi]
- The sound of light: induced synesthesia for augmenting the photography experienceJose San Pedro, Karen Church. 745-750 [doi]
- StickEar: augmenting objects and places wherever wheneverKian Peen Yeo, Suranga Nanayakkara. 751-756 [doi]
- KIKIWAKE: sound source separation system for children-computer interactionTomoki Taguchi, Masafumi Goseki, Ryohei Egusa, Miki Namatame, Masanori Sugimoto, Fusako Kusunoki, Etsuji Yamaguchi, Shigenori Inagaki, Yoshiaki Takeda, Hiroshi Mizoguchi. 757-762 [doi]
- Harmonic paper: interactive music interface for drawingLaewoo Kang, Tianyuan Gu, Geri Gay. 763-768 [doi]
- Toward a method and toolkit for the design of auditory displays, based on soundtrack compositionDoon MacDonald, Tony Stockman. 769-774 [doi]
- Exploring adverse effects of adaptive voice menuSiddhartha Asthana, Pushpendra Singh, Amarjeet Singh. 775-780 [doi]
- Survey of audio programming toolsAlexander T. Adams, Celine Latulipe. 781-786 [doi]
- MIBA: multitouch image-based authentication on smartphonesDaniel Ritter 0003, Florian Schaub, Marcel Walch, Michael Weber 0001. 787-792 [doi]
- Improving privacy settings for facebook by using interpersonal distance as criterionMichaela Kauer, Benjamin Franz, Thomas Pfeiffer, Martin Heine, Delphine Christin. 793-798 [doi]
- What does your profile really say about you?: privacy warning systems and self-disclosure in online social network spacesLia Emanuel, Chris Bevan, Duncan Hodges. 799-804 [doi]
- Location privacy revisited: factors of privacy decisionsBenjamin Henne, Marian Harbach, Matthew Smith. 805-810 [doi]
- Unlocking the privacy paradox: do cognitive heuristics hold the key?S. Shyam Sundar, Hyunjin Kang, Mu Wu, Eun Go, Bo Zhang. 811-816 [doi]
- Android and iOS users' differences concerning security and privacyZinaida Benenson, Freya Gassmann, Lena Reinfelder. 817-822 [doi]
- In the balance in Saudi Arabia: security, privacy and trustIvan Flechais, Marina Jirotka, Deena Alghamdi. 823-828 [doi]
- How personality influences users' needs for recommendation diversity?Li Chen, Wen Wu, Liang He. 829-834 [doi]
- Generating annotations for how-to videos using crowdsourcingPhu Nguyen, Juho Kim, Robert C. Miller. 835-840 [doi]
- Onegai: a demand-driven photo sharing tool with location referenceLin Wan, Jan Heß, Benedikt Ley, Volker Wulf, Vitali Sjablow. 841-846 [doi]
- Family communication in rural and slum regions of KenyaErick Oduor, Carman Neustaedter, Serena Hillman, Carolyn Pang. 847-852 [doi]
- Someone to watch over me: presence of an assistant agent on SNS inhibits negative blaming statements in tweetingMiyuki Onuma, Atsushi Kimura, Hiroki Sasaki, Naoki Mukawa. 853-858 [doi]
- Are computers still social actors?Helmut Lang, Melina Klepsch, Florian Nothdurft, Tina Seufert, Wolfgang Minker. 859-864 [doi]
- On how event size and interactivity affect social networksBin Xu, Alvin Chin, Dan Cosley. 865-870 [doi]
- Facilitating natural flow of information among "taste-based" groupsYefeng Liu, Todorka Alexandrova, Satoshi Hirade, Tatsuo Nakajima. 871-876 [doi]
- Persuasive dialogue for older adults: promoting and encouraging social interactionJohn Paul Vargheese, Somayajulu Sripada, Judith Masthoff, Nir Oren, Patricia Schofield, Vicki L. Hanson. 877-882 [doi]
- Crowdfunding: a resource exchange perspectiveMichael D. Greenberg, Julie Hui, Elizabeth Gerber. 883-888 [doi]
- Understanding crowdfunding work: implications for support toolsJulie Hui, Michael D. Greenberg, Elizabeth Gerber. 889-894 [doi]
- Mixsourcing: a remix framework as a form of crowdsourcingSarah Hallacher, Jenny Rodenhouse, Andrés Monroy-Hernández. 895-900 [doi]
- Script-based story matching for cyberbullying preventionJamie Macbeth, Hanna Adeyema, Henry Lieberman, Christopher Fry. 901-906 [doi]
- Power of friends: when friends guess about their friends' guessDeepti Aggarwal, Rohit Ashok Khot, Venkatesh Choppella. 907-912 [doi]
- Clarifications and question specificity in synchronous social Q&AMakoto P. Kato, Ryen W. White, Jaime Teevan, Susan T. Dumais. 913-918 [doi]
- The path is the reward: considering social networks to contribute to the pleasure of urban strollingMartin Traunmueller, Ava Fatah gen. Schieck, Johannes Schöning, Duncan P. Brumby. 919-924 [doi]
- Designing to improve interpersonal impression accuracy in online peer productionJennifer Marlow, Laura Dabbish. 925-930 [doi]
- Crowdsourcing as a method for indexing digital mediaSeyong Ha, Dongwhan Kim, Joonhwan Lee. 931-936 [doi]
- Exploring the benefits of fingernail displaysRaphael Wimmer, Florian Echtler. 937-942 [doi]
- AR pen and hand gestures: a new tool for pen drawingsHark-Joon Kim, Hayoung Kim, Seungho Chae, Jonghoon Seo, Tack-Don Han. 943-948 [doi]
- BouldAR: using augmented reality to support collaborative boulder trainingFlorian Daiber, Felix Kosmalla, Antonio Krüger. 949-954 [doi]
- User-defined gestures for augmented realityThammathip Piumsomboon, Adrian J. Clark, Mark Billinghurst, Andy Cockburn. 955-960 [doi]
- Smarter objects: using AR technology to program physical objects and their interactionsValentin Heun, Shunichi Kasahara, Pattie Maes. 961-966 [doi]
- Exploring augmented reality for user-generated hyperlocal news contentHeli Väätäjä, Mari J. Ahvenainen, Markus S. Jaakola, Thomas Olsson. 967-972 [doi]
- AteGau: projector-based online fashion coordination systemYasuyuki Hayashi, Soh Masuko. 973-978 [doi]
- The potentials of in-situ-projection for augmented workplaces in production: a study with impaired personsOliver Korn, Albrecht Schmidt, Thomas Hörz. 979-984 [doi]
- Scaled reality: interfaces for augmenting information on small-scale tangible objectsAustin S. Lee, Kshitij Marwah. 985-990 [doi]
- Influence on user's communication in BHS videoconferencing: superimposition of a remote person's figure on the local backgroundMamoun Nawahdah, Tomoo Inoue. 991-996 [doi]
- OneSpace: shared depth-corrected video interactionDavid Ledo, Bon Adriel Aseniero, Saul Greenberg, Sebastian Boring, Anthony Tang. 997-1002 [doi]
- Bear-with-me: an embodied prototype to explore tangible two-way exchanges of emotional languageAllan Fong, Zahra Ashktorab, Jon Froehlich. 1011-1016 [doi]
- Exhibiting emotion: using digital technologies to discover emotional connectionsGenevieve Alelis. 1017-1022 [doi]
- Expressing a robot's confidence with motion-based artificial subtle expressionsSeiji Yamada, Kazunori Terada, Kazuki Kobayashi, Takanori Komatsu, Kotaro Funakoshi, Mikio Nakano. 1023-1028 [doi]
- Visualizing ambivalence: showing what mixed feelings look likeGalen Panger, Bryan Rea, Steven Weber. 1029-1034 [doi]
- A playback system that synchronizes the musical phrases with listener's respiration phasesTakashi G. Sato, Yutaka Kamamoto, Noboru Harada, Takehiro Moriya. 1035-1040 [doi]
- AffectCam: arousal- augmented sensecam for richer recall of episodic memoriesCorina Sas, Tomasz Fratczak, Matthew Rees, Hans Gellersen, Vaiva Kalnikaité, Alina Coman, Kristina Höök. 1041-1046 [doi]
- CAAAT: a discrete approach to emotion assessmentBruno Cardoso, Teresa Romão, Nuno Correia. 1047-1052 [doi]
- Acted emotional expressions of game-playing children: investigating the influence of emotion intensity on recognition ratesSuleman Shahid, Bram Erven, Emiel Krahmer. 1053-1058 [doi]
- Improving digital reading experiences with mood-based content selectionWim Verhavert, Jeroen Vanattenhoven, Dirk De Grooff. 1059-1064 [doi]
- Game principles: choice, change & creativity: making better gamesHeather Desurvire, Dennis R. Wixon. 1065-1070 [doi]
- Designing children's digital games on nutrition with playability heuristicsKornchulee Khanana, Effie L.-C. Law. 1071-1076 [doi]
- Building a dictionary of game-descriptive words to study playabilityMiaoqi Zhu, Xiaowen Fang, Susy S. Chan, Jacek Brzezinski. 1077-1082 [doi]
- GEMS: a location-based game for supporting family storytellingJason Procyk, Carman Neustaedter. 1083-1088 [doi]
- Attention, time perception and immersion in gamesA. Imran Nordin, Jaron Ali, Aishat Animashaun, Josh Asch, Josh Adams, Paul Cairns. 1089-1094 [doi]
- Decomposing immersion: effects of game demand and display type on auditory evoked potentialsStephen H. Fairclough, Christopher G. Burns. 1095-1100 [doi]
- Do games attract or sustain engagement in citizen science?: a study of volunteer motivationsIoanna Iacovides, Charlene Jennett, Cassandra Cornish-Trestrail, Anna Louise Cox. 1101-1106 [doi]
- Assessing user preference of video game controller button settingsWilliam Ellick, Pejman Mirza-Babaei, Sharon Wood, Duncan Smith, Lennart E. Nacke. 1107-1112 [doi]
- The cake can be a lie: placebos as persuasive videogame elementsLuís Duarte, Luís Carriço. 1113-1118 [doi]
- Exploring social interaction in co-located multiplayer gamesDennis L. Kappen, John Gregory, Daniel Stepchenko, Rina R. Wehbe, Lennart E. Nacke. 1119-1124 [doi]
- Understanding handicapping for balancing exertion gamesDavid Altimira, Mark Billinghurst, Florian Mueller. 1125-1130 [doi]
- Gameplay experience evaluation centered on participation: the fátima game design caseLuís Lucas Pereira, Licinio Roque. 1131-1136 [doi]
- Disassembling gamification: the effects of points and meaning on user motivation and performanceElisa D. Mekler, Florian Brühlmann, Klaus Opwis, Alexandre N. Tuch. 1137-1142 [doi]
- Body-controlled trampoline training games based on computer visionLeo Holsti, Tuukka M. Takala, Aki Martikainen, Raine A. Kajastila, Perttu Hämäläinen. 1143-1148 [doi]
- Fidget widgets: secondary playful interactions in support of primary serious tasksMichael Karlesky, Katherine Isbister. 1149-1154 [doi]
- Social playware with an enhanced reach for facilitating group interactionAsaki Miura, Takashi Isezaki, Kenji Suzuki. 1155-1160 [doi]
- Comparing avatar game representation preferences across three age groupsMark D. Rice, Ranieri Koh, Quintessence Lui, Qixiang He, Marcus Wan, Vanessa Yeo, Jamie Ng, Wah Pheow Tan. 1161-1166 [doi]
- Open sesame: re-envisioning the design of a gesture-based access control systemMichael Karlesky, Edward Melcer, Katherine Isbister. 1167-1172 [doi]
- Documenting natural interactionsBashar Altakrouri, Jan Gröschner, Andreas Schrader. 1173-1178 [doi]
- Writing and sketching in the air, recognizing and controlling on the flySharad Vikram, Lei Li, Stuart J. Russell. 1179-1184 [doi]
- Body-tracking camera control for demonstration videosDerrick Cheng, Pei-Yu Chi, Taeil Kwak, Björn Hartmann, Paul K. Wright. 1185-1190 [doi]
- Gesture-supported document creation on pen and touch tabletopsFabrice Matulic, Moira C. Norrie, Ihab Al Kabary, Heiko Schuldt. 1191-1196 [doi]
- MotionDraw: a tool for enhancing art and performance using kinectDanilo Gasques Rodrigues, Emily Grenader, Fernando da Silva Nos, Marcel de Sena Dall'Agnol, Troels E. Hansen, Nadir Weibel. 1197-1202 [doi]
- The interactive join: recognizing gestures for database queriesArnab Nandi, Michael Mandel. 1203-1208 [doi]
- How we gesture towards machines: an exploratory study of user perceptions of gestural interactionSukeshini A. Grandhi, Chat Wacharamanotham, Gina Joue, Jan O. Borchers, Irene Mittelberg. 1209-1214 [doi]
- Designing natural speech interactions for the living roomLisa Stifelman, Adam Elman, Anne Sullivan. 1215-1220 [doi]
- Touch or remote: comparing touch-and remote-type interfaces for short distance wireless device connectionJong-bum Woo, Hyeon-Jeong Suk, Hyun-Jhin Lee, Youn-Kyung Lim. 1221-1226 [doi]
- Error-proof, high-performance, and context-aware gestures for interactive text editionLuis A. Leiva, Vicent Alabau, Enrique Vidal. 1227-1232 [doi]
- Interactive space: a prototyping framework for touch and gesture on and above the desktopYang Liu, Nadir Weibel, James D. Hollan. 1233-1238 [doi]
- Overcoming limitations of the trackpad for 3d docking operationsDavid Glesser, François Bérard, Jeremy R. Cooperstock. 1239-1244 [doi]
- Enhancing visuospatial attention performance with brain-computer interfacesRomain Trachel, Thomas Brochier, Maureen Clerc. 1245-1250 [doi]
- Sinkpad: a malleable mouse pad consisted of an elastic materialTakuro Kuribara, Buntarou Shizuki, Jiro Tanaka. 1251-1256 [doi]
- The potential of fusing computer vision and depth sensing for accurate distance estimationJakub Dostal, Per Ola Kristensson, Aaron J. Quigley. 1257-1262 [doi]
- Comparing modalities and feedback for peripheral interactionDoris Hausen, Christine Wagner, Sebastian Boring, Andreas Butz. 1263-1268 [doi]
- Influence of subliminal cueing on visual search tasksBastian Pfleging, Niels Henze, Albrecht Schmidt, Dominique Rau, Bastian Reitschuster. 1269-1274 [doi]
- Fun with bananas: novel inputs on enjoyment and task performanceEmily Sun, Sarah Han. 1275-1280 [doi]
- Thumb widgets: apply thumb-tracking to enhance capabilities of multi-touch on mobile devicesXinda Zeng, Feng Tian, Yingying Jiang, Xiaolong (Luke) Zhang, Guozhong Dai, Hongan Wang. 1281-1286 [doi]
- Memory stones: an intuitive copy-and-paste method between multi-touch computersKaori Ikematsu, Itiro Siio. 1287-1292 [doi]
- InEar BioFeedController: a headset for hands-free and eyes-free interaction with mobile devicesDenys J. C. Matthies. 1293-1298 [doi]
- A zooming interface for accurate text input on mobile devicesNaoto Koarai, Takashi Komuro. 1299-1304 [doi]
- TouchShield: a virtual control for stable grip of a smartphone using the thumbJonggi Hong, Geehyuk Lee. 1305-1310 [doi]
- ElaScreen: exploring multi-dimensional data using elastic screenKyungwon Yun, JunBong Song, Keehong Youn, Sungmin Cho, Hyunwoo Bang. 1311-1316 [doi]
- Towards utilising one-handed multi-digit pressure inputGraham Wilson, Stephen A. Brewster, Martin Halvey. 1317-1322 [doi]
- EarPut: augmenting behind-the-ear devices for ear-based interactionRoman Lissermann, Jochen Huber, Aristotelis Hadjakos, Max Mühlhäuser. 1323-1328 [doi]
- Using Delboeuf's illusion to improve point and click performance for older adultsNic Hollinworth, Faustina Hwang, David T. Field. 1329-1334 [doi]
- Input method using divergence eye movementShinya Kudo, Hiroyuki Okabe, Taku Hachisu, Michi Sato, Shogo Fukushima, Hiroyuki Kajimoto. 1335-1340 [doi]
- Exploring the interaction design space for interactive glassesAndrés Lucero, Kent Lyons, Akos Vetek, Toni Järvenpää, Sean White, Marja Salmimaa. 1341-1346 [doi]
- Beyond the familiar?: exploring extreme input in brainstormsArne Jansen, Nicky Sulmon, Maarten Van Mechelen, Bieke Zaman, Jeroen Vanattenhoven, Dirk De Grooff. 1347-1352 [doi]
- Assessing recovery from cognitive load through pen inputLing Luo, Ronnie Taib. 1353-1358 [doi]
- The relationship between encumbrance and walking speed on mobile interactionsAlexander Ng, Stephen A. Brewster. 1359-1364 [doi]
- CameraMatch: automatic recognition of subjects using smartphones-toward entertaining photo sessionsKohei Matsumura, Yasuyuki Sumi. 1365-1370 [doi]
- Utilizing contextual information for mobile communicationJohannes Knittel, Alireza Sahami Shirazi, Niels Henze, Albrecht Schmidt. 1371-1376 [doi]
- Reading with a digital rollClément Pillias, Shuo Hsiu Hsu, Pierre Cubaud. 1377-1382 [doi]
- "I'd sit at home and do work emails": how tablets affect the work-life balance of office workersKatarzyna Stawarz, Anna Louise Cox, Jon Bird, Rachel Benedyk. 1383-1388 [doi]
- Design and evaluation of mobile phonebook application with stereoscopic 3D user interfaceJonna Häkkilä, Maaret Posti, Olli Koskenranta, Leena Ventä-Olkkonen. 1389-1394 [doi]
- Investigating and supporting undirected navigation for runnersDavid K. McGookin, Stephen A. Brewster. 1395-1400 [doi]
- Insights into co-located shared mobile searchSofia Reis, Karen Church. 1401-1406 [doi]
- Geo-locked photo sharing on mobile devicesDhaval Vyas, Edwin Keijl, Rieks op den Akker, Anton Nijholt, Gerrit C. van der Veer. 1407-1412 [doi]
- Mobile experiences for tourism: brick city toursBrian O'Keefe, Brianna Slutsky, Nick Iuliucci, Alex Nalbandian, Anushri Thanedar, Stephen Mokey, Oliver Mival. 1413-1418 [doi]
- Skateboards as a mobile technologySabrina Hauser, Audrey Desjardins, Ron Wakkary. 1419-1424 [doi]
- Chili: viewpoint control and on-video drawing for mobile video callsHyungeun Jo, Sungjae Hwang. 1425-1430 [doi]
- WalkMinder: encouraging an active lifestyle using mobile phone interruptionsSen H. Hirano, Robert G. Farrell, Catalina M. Danis, Wendy A. Kellogg. 1431-1436 [doi]
- Promoting sustainable print behaviorJutta Willamowski, Yves Hoppenot, Antonietta Grasso. 1437-1442 [doi]
- Achieving sustainable society through micro-level crowdfundingMizuki Sakamoto, Tatsuo Nakajima, Yefeng Liu, Todorka Alexandrova. 1443-1448 [doi]
- Normification: using crowdsourced technology to affect third-party changeElaine Massung, Chris Preist. 1449-1454 [doi]
- Improving user comfort and office energy efficiency with POEM (personal office energy monitor)Milan Milenkovic, Ulf Hanebutte, Yonghong Huang, David Prendergast, Han Pham. 1455-1460 [doi]
- Designing motivational features for sustainable urban mobilitySilvia Gabrielli, Rosa Maimone, Paula Forbes, Judith Masthoff, Simon Wells, Laura Primerano, Laura Haverinen, Giancarlo Bo, Marco Pompa. 1461-1466 [doi]
- Take it personally: personal accountability and energy consumption in domestic householdsYukang Guo, Matt Jones, Benjamin R. Cowan, Russell Beale. 1467-1472 [doi]
- Designing a system for land change science meta-studyAlyson Leigh Young, Wayne G. Lutters, Nicholas R. Magliocca, Erle C. Ellis. 1473-1478 [doi]
- Cool and the gang: design insights for engaging student energy interventionsDerek Foster, Conor Linehan, Maureen Schoonheyt, Shaun W. Lawson. 1479-1484 [doi]
- The stroppy kettle: an intervention to break energy consumption habitsBenjamin R. Cowan, Chris P. Bowers, Russell Beale, Charlie Pinder. 1485-1490 [doi]
- Teenagers talking about technologies: designing technology to reduce teen energy useBeth T. Bell, Nicola Toth, Janet C. Read, Matthew Horton, Dan Fitton, Linda Little, Russell Beale, Yukang Guo. 1491-1496 [doi]
- Greenify: fostering sustainable communities via gamificationJoey J. Lee, Eduard Matamoros, Rafael Kern, Jenna Marks, Christian de Luna, William Jordan-Cooley. 1497-1502 [doi]
- Choice architecture for environmentally sustainable urban mobilityEfthimios Bothos, Dimitris Apostolou, Gregoris Mentzas. 1503-1508 [doi]
- Tangeo: geometric drawing with tangibles on an interactive table-topShunjie (Jacky) Zhen, Rachel Blagojevic, Beryl Plimmer. 1509-1514 [doi]
- Messy tabletops: clearing up the occlusion problemEuan Freeman, Stephen A. Brewster. 1515-1520 [doi]
- IAMHear: a tabletop interface with smart mobile devices using acoustic locationSeunghun Kim, Bongjun Kim, Woon Seung Yeo. 1521-1526 [doi]
- Conceptual framework for surface manager on interactive tabletopsNur Al-huda Hamdan, Simon Voelker, Jan O. Borchers. 1527-1532 [doi]
- Permulin: collaboration on interactive surfaces with personal in- and outputRoman Lissermann, Jochen Huber, Jürgen Steimle, Max Mühlhäuser. 1533-1538 [doi]
- Overcoming interaction blindness through curiosity objectsSteven Houben, Christian Weichel. 1539-1544 [doi]
- Sensing and reacting to users' interest: an adaptive public displayGianluca Schiavo, Eleonora Mencarini, Kevin B. A. Vovard, Massimo Zancanaro. 1545-1550 [doi]
- Sensing fork: eating behavior detection utensil and mobile persuasive gameAzusa Kadomura, Cheng-Yuan Li, Yen-Chang Chen, Koji Tsukada, Itiro Siio, Hao-Hua Chu. 1551-1556 [doi]
- Peripheral information displays using vibro-tactile stimuliMartin Pielot, Rodrigo De Oliveira. 1557-1562 [doi]
- Feel the action: dynamic tactile cues in the interaction with deformable uisJohan Kildal, Marion Boberg. 1563-1568 [doi]
- Tactile notifications for ambulatory usersHuimin Qian, Ravi Kuber, Andrew Sears. 1569-1574 [doi]
- Towards tactile expressions of emotion through mediated touchGijs Huisman, Aduén Darriba Frederiks. 1575-1580 [doi]
- Accelerative effect of tactile feedback on turn-taking control in remote verbal-communicationHuiyuan Cao, Olivier Gapenne, Dominique Aubert. 1581-1586 [doi]
- Perception of thermal stimuli for continuous interactionMartin Halvey, Graham Wilson, Stephen A. Brewster, Stephen A. Hughes. 1587-1592 [doi]
- Mouse mode of OnScreenDualScribe: three types of keyboard-driven mouse replacementTorsten Felzer, Stephan Rinderknecht. 1593-1598 [doi]
- Haptic cues: texture as a guide for non-visual tangible interactionKatrin Wolf, Peter D. Bennett. 1599-1604 [doi]
- A temerature-based touch-sensor for non-emissive textile displaysRoshan Lalintha Peiris, Ryohei Nakatsu. 1605-1610 [doi]
- Wave alchemy: perception and reminiscence of expressive moments through wavesDan Sawada, Anirudh Sharma, Sujoy Kumar Chowdhury, Christine Hsieh, Andrea Miller. 1611-1616 [doi]
- TangibleRings: nestable circular tangiblesAchim Ebert, Christopher Weber, Daniel Cernea, Sebastian Petsch. 1617-1622 [doi]
- A one-handed multi-touch mating method for 3d rotationsDouglas Scheurich, Wolfgang Stuerzlinger. 1623-1628 [doi]
- Touch through: experiencing remote touch across different modalitiesGabrielle Le Bihan, Charles Lenay, Matthieu Tixier, Jérôme Mara. 1629-1634 [doi]
- When the tissue box says "Bless You": using speech to build socially interactive objectsHaiyan Jia, Mu Wu, Eunhwa Jung, Alice Shapiro, S. Shyam Sundar. 1635-1640 [doi]
- Ubiquitous shortcuts: mnemonics by just taking photosMikko J. Rissanen, Owen Noel Newton Fernando, Horathalge Iroshan, Samantha Vu, Natalie Pang, Schubert Foo. 1641-1646 [doi]
- Connect and connectivity: revealing a world of interactionsGido Hakvoort, Russell Beale, Eugene Ch'ng. 1647-1652 [doi]
- Relating to speech evoked car personalitiesJennifer Healey, Dalila Szostak. 1653-1658 [doi]
- Exploring programmable light spaces using actively deformable mirrorsMunehiko Sato, Mehdy Chaillou, Tomohiro Tanikawa, Michitaka Hirose. 1659-1664 [doi]
- Designing the car iWindow: exploring interaction through vehicle side windowsJiannan Li, Ehud Sharlin, Saul Greenberg, Michael Rounding. 1665-1670 [doi]
- Energy management system for electric vehicle based on user behavior inductionShigaku Iwabuchi, Soh Masuko, Junichi Hoshino. 1671-1676 [doi]
- The open platform for personal lifelogging: the eLifeLog architecturePil Ho Kim, Fausto Giunchiglia. 1677-1682 [doi]
- Towards an adaptive cultural heritage experience using physiological computingAlex J. Karran, Stephen H. Fairclough, Kiel Mark Gilleade. 1683-1688 [doi]
- Does clustered presentation lead readers to diverse selections?Sidharth Chhabra, Paul Resnick. 1689-1694 [doi]
- Ubi-Jector: an information-sharing screen in a casual meeting environment using mobile devicesHajin Lim, Seohee Choi, Joonhwan Lee. 1695-1700 [doi]
- Peripheral agent: implementation of peripheral cognition technologySeiji Yamada, Naoki Mori, Kazuki Kobayashi. 1701-1706 [doi]
- Estimating user interruptibility by measuring table-top pressureTakahisa Tani, Seiji Yamada. 1707-1712 [doi]
- Design and evaluation of adaptive interfaces for IVR systemsSiddhartha Asthana, Pushpendra Singh, Amarjeet Singh. 1713-1718 [doi]
- Bezel-flipper: design of a light-weight flipping interface for e-booksSangtae Kim, JaeJeung Kim, Soobin Lee. 1719-1724 [doi]
- User authentication in a multi-touch surface: a chord password systemIoannis Leftheriotis. 1725-1730 [doi]
- Artifacts for programmable devices: the good, the bad and the uglyJonathan Back, Anna Louise Cox. 1731-1736 [doi]
- Bases of human-computer trust and explanationsFlorian Nothdurft, Helmut Lang, Melina Klepsch, Wolfgang Minker. 1737-1742 [doi]
- Patterns of experience in thermal conceptual metaphorsHenry W. J. Lin, David James Barter, Ron Wakkary. 1743-1748 [doi]
- Interacting with microseismic visualizationsAhmed E. Mostafa, Saul Greenberg, Emilio Vital Brazil, Ehud Sharlin, Mario Costa Sousa. 1749-1754 [doi]
- Accentuating visualization parameters to guide explorationMarian Dörk, Heidi Lam, Omar Benjelloun. 1755-1760 [doi]
- Toward a visual interface for brain connectivity analysisHua Guo, Arthur Yidi, Steven R. Gomez, Mark J. Schnitzer, David Badre, David H. Laidlaw. 1761-1766 [doi]
- Fisheye word cloud for temporal sentiment explorationJi Wang, Kyle D. Dent, Chris L. North. 1767-1772 [doi]
- Fast interactive visualization for multivariate data explorationChanghyun Lee, Wei Zhuo, Jaegul Choo, Duen Horng (Polo) Chau, Haesun Park. 1773-1778 [doi]
- TouchViz: (multi)touching multivariate dataJeffrey M. Rzeszotarski, Aniket Kittur. 1779-1784 [doi]
- Visualizing lifelog data for different interaction platformsYang Yang, Hyowon Lee, Cathal Gurrin. 1785-1790 [doi]
- VISO: a shared, formal knowledge base as a foundation for semi-automatic infovis systemsJan Polowinski, Martin Voigt. 1791-1796 [doi]
- LiveThumbs: a visual aid for web page revisitationLuis A. Leiva, V. Javier Traver, Vicente Castelló. 1797-1802 [doi]
- Ads suit up!: effects of website and advertiser credibility on consumer responses to banner adsMarkus Hug, Nina T. Suter, Elisa D. Mekler, Klaus Opwis. 1803-1808 [doi]
- Facilitating developer-user interactions with mobile app review digestsJeungmin Oh, Daehoon Kim, Uichin Lee, Jae-Gil Lee, Junehwa Song. 1809-1814 [doi]
- Crowdfunding support tools: predicting success & failureMichael D. Greenberg, Bryan Pardo, Karthic Hariharan, Elizabeth Gerber. 1815-1820 [doi]
- Towards estimating web search result relevance from touch interactions on mobile devicesQi Guo, Haojian Jin, Dmitry Lagun, Shuai Yuan, Eugene Agichtein. 1821-1826 [doi]
- Understanding the specificity of web search queriesCarolyn Theresa Hafernik, Bernard J. Jansen. 1827-1832 [doi]
- Does ad blindness on the web vary by age and gender?Thomas S. Tullis, Marisa Siegel. 1833-1838 [doi]
- HITOKE: a study of queue visualization of internet purchase informationSoh Masuko, Hiroshi Abe. 1839-1844 [doi]
- The gender-brand effect of key phrases on user clicks in sponsored searchPartha Mukherjee, Bernard J. Jansen. 1845-1850 [doi]
- Effortless tool-based evaluation of web form filling tasks using keystroke level model and fitts lawNikos Karousos, Christos Katsanos, Nikolaos K. Tselios, Michalis Nik Xenos. 1851-1856 [doi]
- Picassopass: a password scheme using a dynamically layered combination of graphical elementsWouter A. J. van Eekelen, John van den Elst, Vassilis-Javed Khan. 1857-1862 [doi]
- OpenHTML: designing a transitional web editor for novicesThomas H. Park, Ankur Saxena, Swathi Jagannath, Susan Wiedenbeck, Andrea Forte. 1863-1868 [doi]
- Does interactive search results overview help?: an eye tracking studyJacek Gwizdka, Michael J. Cole. 1869-1874 [doi]
- Online ad banners: the effects of goal orientation and content congruence on memorySilvia Heinz, Markus Hug, Carina Nugaeva, Klaus Opwis. 1875-1880 [doi]
- On-site information seeking behaviors in earthquake and tsunamiDaisuke Asai, Yoshie Soutome Sagata, Yoko Asano. 1881-1886 [doi]
- CredibleWeb: a platform for web credibility evaluationZhicong Huang, Alexandra Olteanu, Karl Aberer. 1887-1892 [doi]
- Empirical evaluation of 20 web form optimization guidelinesMirjam Seckler, Silvia Heinz, Javier A. Bargas-Avila, Klaus Opwis, Alexandre N. Tuch. 1893-1898 [doi]
- Math manipulation for students with impaired visionNancy Alajarmeh. 1909-1912 [doi]
- Nurturing children's creative practice through micro-enactmentsSharon Lynn Chu. 1913-1916 [doi]
- Multi-player online video games for cognitive rehabilitationJason E. Colman. 1917-1920 [doi]
- SYSSON: a systematic procedure to develop sonificationsVisda Goudarzi. 1921-1924 [doi]
- Influencing the user experience through unexpected eventsAlice M. Gross. 1925-1928 [doi]
- Supporting behavioral differences and changes in personal task managementMona Haraty. 1929-1932 [doi]
- Materializing trust as an understandable digital conceptChristina Hochleitner. 1933-1936 [doi]
- Digital arts for end-users: learning from traditional craft practiceRubaiat Habib Kazi. 1937-1940 [doi]
- Automation of VUIto GUI mappingAmber Wagner. 1941-1944 [doi]
- Development of a taxonomy to improve human-robot-interaction through multimodal robot feedbackNicole Mirnig. 1945-1948 [doi]
- Blackgammon: a grounded participatory design of a preconception health promotion 'alternate reality game' for adolescent indigenous australian womenMelody Muscat. 1949-1952 [doi]
- Using robot-mediated communication to improve remote collaborationIrene Rae. 1953-1956 [doi]
- Design and evaluation of proxemics-aware environments to support navigation in large information spacesRoman Rädle. 1957-1960 [doi]
- Exploiting spatial memory to design efficient command interfacesJoey Scarr. 1961-1964 [doi]
- Inferential methods in interaction, usability and user experienceHana Vrzakova. 1965-1968 [doi]
- Changing perspectives on evaluation in HCI: past, present, and futureCraig M. MacDonald, Michael E. Atwood. 1969-1978 [doi]
- Personal informatics and reflection: a critical examination of the nature of reflectionAfarin Pirzadeh, Li He, Erik Stolterman. 1979-1988 [doi]
- Pattern language and HCI: expectations and experiencesYue Pan, Erik Stolterman. 1989-1998 [doi]
- Comparative appraisal of expressive artifactsMelanie Feinberg. 1999-2008 [doi]
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- Crafting against robotic fakelore: on the critical practice of artbot artistsMattias Jacobsson, Ylva Fernaeus, Henriette Cramer, Sara Ljungblad. 2019-2028 [doi]
- Flying head: a head motion synchronization mechanism for unmanned aerial vehicle controlKeita Higuchi, Jun Rekimoto. 2029-2038 [doi]
- An implicit test of UX: individuals differ in what they associate with computersMartin Schmettow, Matthijs L. Noordzij, Matthias Mundt. 2039-2048 [doi]
- Performative experience designJocelyn Spence, David M. Frohlich, Stuart Andrews. 2049-2058 [doi]
- Experiences before things: a primer for the (yet) unconvincedMarc Hassenzahl. 2059-2068 [doi]
- Mobile interaction does not existJoe Marshall, Paul Tennent. 2069-2078 [doi]
- The elephant in the conference room: let's talk about experience terminologyAnalia Ibargoyen, Dalila Szostak, Miroslav Bojic. 2079-2088 [doi]
- "Sergey Brin is Batman": google's project glass and the instigation of computer adoption in popular cultureIsabel Pedersen, Doug Trueman. 2089-2098 [doi]
- Talkative objects in need of interpretation. re-thinking digital badges in educationRazvan Rughinis. 2099-2108 [doi]
- Beyond recognition: using gesture variation for continuous interactionBaptiste Caramiaux, Frédéric Bevilacqua, Atau Tanaka. 2109-2118 [doi]
- Design activism in the HCI classroomSabrina Hauser, Audrey Desjardins, Ron Wakkary. 2119-2128 [doi]
- Fillables: everyday vessels as tangible controllers with adjustable hapticsChristian Corsten, Chat Wacharamanotham, Jan Borchers. 2129-2138 [doi]
- A load of cobbler's children: beyond the model designing processorGilbert Cockton. 2139-2148 [doi]
- On legitimacy: designer as minor scientistAysar Ghassan, Mark Blythe. 2149-2158 [doi]
- Ethical issues and guidelines when conducting HCI studies with animalsHeli Väätäjä, Emilia K. Pesonen. 2159-2168 [doi]
- "Un-googling" publications: the ethics and problems of anonymizationIrina Shklovski, Janet Vertesi. 2169-2178 [doi]
- StallTalk: graffiti, toilets, and anonymous location based micro bloggingJonathan Friedman, Michael S. Horn. 2179-2188 [doi]
- Critical InfoVis: exploring the politics of visualizationMarian Dörk, Patrick Feng, Christopher Collins, Sheelagh Carpendale. 2189-2198 [doi]
- CHI and the future robot enslavement of humankind: a retrospectiveBen Kirman, Conor Linehan, Shaun W. Lawson, Dan O'Hara. 2199-2208 [doi]
- A biological imperative for interaction designAmanda Parkes, Connor Dickie. 2209-2218 [doi]
- Devotional gardening toolsTom Jenkins. 2219-2226 [doi]
- Animal-computer interaction (ACI): changing perspective on HCI, participation and sustainabilityClara Mancini. 2227-2236 [doi]
- Morphing agency: deconstruction of an agent with transformative agential triggersHirotaka Osawa, Michita Imai. 2237-2246 [doi]
- AniThings: animism and heterogeneous multiplicityPhilip van Allen, Joshua McVeigh-Schultz, Brooklyn Brown, Hye Mi Kim, Daniel Lara. 2247-2256 [doi]
- Smart pose: mobile posture-aware system for lowering physical health risk of smartphone usersHosub Lee, Young Sang Choi, Sunjae Lee, Eunsoo Shim. 2257-2266 [doi]
- Embodying neuroplastic changeDanielle Wilde. 2267-2276 [doi]
- PIXEE: pictures, interaction and emotional expressionMargaret E. Morris, Carl S. Marshall, Mira Calix, Murad Al Haj, James S. MacDougall, Douglas M. Carmean. 2277-2286 [doi]
- Beyond the basic emotions: what should affective computing compute?Sidney K. D'Mello, Rafael A. Calvo. 2287-2294 [doi]
- Neurodiversity & HCINicholas Sheep Dalton. 2295-2304 [doi]
- Mediated meditation: cultivating mindfulness with sonic cradleJay Vidyarthi, Bernhard E. Riecke. 2305-2314 [doi]
- Spirituality: there's an app for that! (but not a lot of research)Elizabeth A. Buie, Mark Blythe. 2315-2324 [doi]
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- Data-driven design process in adoption of marking menus for large scale softwareJi-Young Oh, Ananth Uggirala. 2327-2330 [doi]
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- UX design with international teams: challenges and best practicesCharles Yiu. 2333-2336 [doi]
- Don't talk to strangers!: peer tutoring versus active intervention methodologies in interviewing childrenSvetlana Ognjanovic, Jason Ralls. 2337-2340 [doi]
- Leverage user experience through social networking to improve health adherenceRaymund J. Lin, Xinxin Zhu. 2341-2344 [doi]
- The needs of early school children and their parents with respect to the design of mobile service offersAgnieszka (Aga) Szóstek, Joanna Kwiatkowska, Olga Górnicka. 2345-2346 [doi]
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- Best practices for enterprise social software adoptionMeng Yang, Michael Warner, David R. Millen. 2349-2350 [doi]
- Minimizing change aversion for the google drive launchAaron Sedley, Hendrik Müller. 2351-2354 [doi]
- Do you enjoy getting gifts?: keeping personas alive through marketing materialsChristina Hochleitner, Cornelia Graf, Manfred Tscheligi. 2355-2358 [doi]
- The fingerstroke-level model strikes back: a modified keystroke-level model in developing a gaming ui for 4g networksKiburm Song, Jihoon Kim, Yoon-Han Cho, Ahreum Lee, Hokyoung Ryu, Jung-Woon Choi, Yong-Joo Lee. 2359-2362 [doi]
- Counter entropy: visualizing power consumption in an energy+ houseFlorian Heller, Konstantinos Tsoleridis, Jan Borchers. 2363-2366 [doi]
- Biometric interaction: a case study of visual feedback and privacy issues in new face recognition solutionsPer Kvarnbrink, Karin Fahlquist, Thomas Mejtoft. 2367-2370 [doi]
- A software development methodology for sustainable ICTD solutionsJörg Dörflinger, Andy Dearden, Tom Gross. 2371-2374 [doi]
- What should i read next?: awareness of relevant publications through a community of practiceGonzalo Parra, Joris Klerkx, Erik Duval. 2375-2376 [doi]
- Automotive HMI test package: an exploitable approach to study in-car HMIsDavid Wilfinger, Alexander Meschtscherjakov, Nicole Perterer, Martin Murer, Arno Laminger, Manfred Tscheligi. 2377-2380 [doi]
- The democratization of mission control: empowering usersJay P. Trimble, Tom Dayton, Alan Crocker. 2381-2382 [doi]
- We'll take it from here: letting the users take charge of the evaluation and why that turned out wellCosmin Munteanu, Hélène Fournier, Jean-François Lapointe, Bruno Emond, Irina Kondratova. 2383-2384 [doi]
- Multi-modal location-aware system for paratrooper team coordinationDanielle Cummings, Manoj Prasad, George Lucchese, Christopher Aikens, Tracy Anne Hammond. 2385-2388 [doi]
- Call all game changers: BYOD (bring your own disruption)Iram Mirza, Marcy Barton, Evelyn Huang, Jannie Lai, Chris Maliwat. 2389-2394 [doi]
- Will massive online open courses (moocs) change education?Daniel M. Russell, Scott Klemmer, Armando Fox, Celine Latulipe, Mitchell Duneier, Elizabeth Losh. 2395-2398 [doi]
- Leveraging the progress of women in the HCI field to address the diversity chasmSusan M. Dray, Anicia N. Peters, Anke Brock, Andrea Peer, Shikoh Gitau, Pamela Jennings, Janaki Kumar, Dianne Murray. 2399-2406 [doi]
- CHI at the barricades: an activist agenda?Daniela K. Busse, Alan Borning, Samuel Mann, Tad Hirsch, Lisa P. Nathan, Andrea Grimes Parker, Ben Shneiderman, Bryan Nunez. 2407-2412 [doi]
- UX management: current and future trendsJanice Anne Rohn, Kathy Baxter, Catherine Courage, Janaki Kumar, Carola Fellenz Thompson, Steve Rogers. 2413-2418 [doi]
- Is my doctor listening to me?: impact of health it systems on patient-provider interactionYunan Chen, Karen G. Cheng, Charlotte Tang, Katie A. Siek, Jakob E. Bardram. 2419-2426 [doi]
- Gamification @ workJanaki Kumar, Mario Herger, Sebastian Deterding, Scott Schnaars, Matt Landes, Erika Noll Webb. 2427-2432 [doi]
- Theory and practice in ux research: uneasy bedfellows?Marianna Obrist, Peter C. Wright, Kari Kuutti, Yvonne Rogers, Kristina Höök, Pardha S. Pyla, Jean-Louis Frechin. 2433-2438 [doi]
- Digital arts: did you feel that?Ernest A. Edmonds, Steve Benford, Zafer Bilda, Jill Fantauzzacoffin, Roger F. Malina, Hugues Vinet. 2439-2446 [doi]
- Exploring the representation of women perspectives in technologiesSusan M. Dray, Andrea Peer, Anke Brock, Anicia N. Peters, Shaowen Bardzell, Margaret M. Burnett, Elizabeth F. Churchill, Erika Shehan Poole. 2447-2454 [doi]
- Theory vs. design-driven approaches for behavior change researchRosa I. Arriaga, Andrew D. Miller, Elizabeth D. Mynatt, Claudia Pagliari, Erika Shehan Poole. 2455-2458 [doi]
- We need to talk: HCI and the delicate topic of spoken language interactionCosmin Munteanu, Matt Jones, Sharon Oviatt, Stephen A. Brewster, Gerald Penn, Steve Whittaker, Nitendra Rajput, Amit Anil Nanavati. 2459-2464 [doi]
- The future of HCI publishing in journals and booksJoseph Kaye, Beverley Ford, Dianne Murray, Doug Sery, Peter Thomas, Steve Whittaker, Shumin Zhai. 2465-2468 [doi]
- Designing interactive secure system: chi 2013 special interest groupShamal Faily, Lizzie Coles-Kemp, Paul Dunphy, Mike Just, Yoko Akama, Alexander De Luca. 2469-2472 [doi]
- Featured community SIG: human-computer interaction for developmentBan Al-Ani, Melissa Densmore, Edward Cutrell, Andrew M. Dearden, Rebecca E. Grinter, John C. Thomas, Matthew Kam, Anicia N. Peters. 2473-2476 [doi]
- The role of engineering work in CHIPhilippe A. Palanque, Fabio Paternò, Jeffrey Nichols, Nuno Jardim Nunes, Brad A. Myers. 2477-2480 [doi]
- Enhancing the research infrastructure for child-computer interactionJanet C. Read, Juan Pablo Hourcade. 2481-2484 [doi]
- Consumer engagement in health technologies special interest groupKaren Cheng, Kelly E. Caine, Wanda Pratt, Kay Connelly. 2485-2488 [doi]
- A new perspective for the games and entertainment communityRegina Bernhaupt, Katherine Isbister. 2489-2492 [doi]
- Research-practice interaction: building bridges, closing the gapElizabeth A. Buie, Clare J. Hooper, Aaron Houssian. 2493-2496 [doi]
- Digital art: challenging perspectivesDavid England, Jill Fantauzzacoffin, Thecla Schiphorst, Celine Latulipe, Linda Candy. 2497-2500 [doi]
- Managing UX teamsJanice Anne Rohn, Carola Fellenz Thompson. 2501-2504 [doi]
- Changing perspectives on sustainability: healthy debate or divisive factions?Daniela K. Busse, Samuel Mann, Lisa P. Nathan, Chris Preist. 2505-2508 [doi]
- HCI with sportsFlorian Mueller, Rohit Ashok Khot, Alan D. Chatham, Sebastiaan Pijnappel, Cagdas Toprak, Joe Marshall. 2509-2512 [doi]
- SIG: NVI (non-visual interaction)Anke Brock, Slim Kammoun, Hugo Nicolau, Tiago João Vieira Guerreiro, Shaun K. Kane, Christophe Jouffrais. 2513-2516 [doi]
- HCI for peace ideathonJuan Pablo Hourcade, Lisa P. Nathan, Panayiotis Zaphiris, Massimo Zancanaro, Evangelos Kapros, John C. Thomas, Daniela K. Busse. 2517-2520 [doi]
- On top of the user experience wave: how is our work changing?Virpi Roto, Arnie Lund. 2521-2524 [doi]
- Automotive user interface research moves into fast laneSusanne Boll, Andrew L. Kun, Peter Fröhlich, James Foley. 2525-2528 [doi]
- SIG NIME: music, technology, and human-computer interactionFrédéric Bevilacqua, Sidney Fels, Alexander Refsum Jensenius, Michael J. Lyons, Norbert Schnell, Atau Tanaka. 2529-2532 [doi]
- UrbanixD: designing human interactions in the networked cityMichael Smyth, Ingi Helgason, Martin Brynskov, Ivica Mitrovic, Gianluca Zaffiro. 2533-2536 [doi]
- CHI 2013 human work interaction design (HWID) SIG: past history and future challengesTorkil Clemmensen, Pedro F. Campos, Dinesh S. Katre, José L. Abdelnour-Nocera, Arminda Lopes, Rikke Orngreen, Shailey Minocha. 2537-2540 [doi]
- Science vs. science: the complexities of interdisciplinary researchClare J. Hooper, David E. Millard, Jill Fantauzzacoffin, Joseph Kaye. 2541-2544 [doi]
- Visions and visioning in CHI: CHI 2013 special interest group meetingAaron J. Quigley, Alan J. Dix, Wendy E. Mackay, Hiroshi Ishii, Jürgen Steimle. 2545-2548 [doi]
- Maater: crowdsourcing to improve online journalismRaymond Liaw, Ari Zilnik, Mark Baldwin, Stephanie Butler. 2549-2554 [doi]
- Xpress: crowdsourcing native speakers to learn colloquial expressions in a second languageYung-Ju Chang, Lezhong Li, Shih-Hsuan Chou, Min-Chih Liu, Surong Ruan. 2555-2560 [doi]
- Comic circuit: an online community for the creation and consumption of news comicsBingxin Chen, Rebecca Jablonsky, Jack Benjamin Margines, Raunaq Gupta, Shailie Thakkar. 2561-2566 [doi]
- Markitup: crowdsourced collaborative readingLuke Chircop, Jithin Radhakrishnan, Laila Selener, Ju Chiu. 2567-2572 [doi]
- Let's chalk!: strengthening communities through playMatthew Jennex, Stephanie Louraine, Stephen Miller, Angélica Rosenzweig Castillo. 2573-2578 [doi]
- AME-C raising awareness for a life free of gender violenceJoscelin Rojas López, Stephanie López Hayna, Marvelia Gizé Jiménez Guzmán. 2579-2584 [doi]
- Strive: student-athletes transitioning with camaraderie and competitionDennis Ellis, Tony Kennedy, Vamsi Pasupuleti, Adam Williams, Yalu Ye. 2585-2590 [doi]
- KAVA: the virtual experience of urban sharingNacim Fouad Amirouche, Marie-Christine Lafond, Josianne Lavigne, Marc-André Monette. 2591-2596 [doi]
- Wonder album: cultural awareness through knowledge creationChi Chen, Jared M. Forney, Michael C. Moreau, Michael D. Stallings. 2597-2602 [doi]
- YiVi: a system which organizes, promotes and democratizes social participation in the indigenous communities in MexicoGabriela Hernández Salvador, Alexandra Ramírez Ortiz, Palmira Ramírez Ramos, Emilio Sánchez. 2603-2608 [doi]
- Paléo: a collaborative system for social conciliationTony Aubé, Hugo Savoie, Mathieu Thériault, Stéphanie Turgeon-Girard. 2609-2614 [doi]
- ATUM: applying multi-layer game design and environmental storytellingMarta C. Jimenez, Thomas P. Buijtenweg. 2623-2626 [doi]
- Card board: a flexible environment for any game, anyone, any momentGifford Cheung. 2627-2630 [doi]
- Umbra: beyond avatars: a gaming installation using shadowsAlexander Goldman, Duarte Teixeira, Sara Tranquada, Julia Silva, Ana Alves, Jorge Diaz, Boram Han, Carlos Camacho. 2631-2634 [doi]
- iSpine: a motion-sensing edutainment system for improving children's spinal healthSheng-Jhe Hsu, Wen-Sheng Tseng, Fu-Chieh Hsu, Yung-Ying Lo. 2635-2638 [doi]
- Machineers: playfully introducing programming to childrenHenrike Lode, Giuseppe E. Franchi, Niels G. Frederiksen. 2639-2642 [doi]
- Forgotten island: a story-driven citizen science adventureNathan R. Prestopnik, Dania Souid. 2643-2646 [doi]
- Celestia: a vocal interaction music gameYang Shi, Cheng Yang. 2647-2650 [doi]
- Squidge: an integrated game controllerThomas P. B. Smith. 2651-2654 [doi]
- Wake up callMartin Ziegler 0003. 2655-2658 [doi]
- Quantifying and reducing the cost of web editsEdward Benson. 2659-2664 [doi]
- Adapting arcade games for learningCarrie J. Cai. 2665-2670 [doi]
- What makes online health information credible for older adults?: an exploratory studyWonchan Choi. 2671-2676 [doi]
- Human cognitive measurement as a metric within usability studiesMichael Crabb. 2677-2682 [doi]
- Seizure frequency analysis mobile application: the participatory design of an interface with and for caregiversHeather R. Ellis. 2683-2688 [doi]
- Couple collaboration: a design research explorationLi He. 2689-2694 [doi]
- Foot position as indicator of spatial interest at public displaysBernd Huber. 2695-2700 [doi]
- Sweat-atoms: crafting physical objects with everyday exerciseRohit Ashok Khot. 2701-2706 [doi]
- Toolscape: enhancing the learning experience of how-to videosJuho Kim. 2707-2712 [doi]
- Re-imagining persuasion: designing for self-transcendenceBran Knowles. 2713-2718 [doi]
- Smart subtitles for language learningGeza Kovacs. 2719-2724 [doi]
- Real-time conversational crowd assistantsWalter S. Lasecki. 2725-2730 [doi]
- Theseus: understanding asynchronous codeTom Lieber. 2731-2736 [doi]
- Multiverse: crowd algorithms on existing interfacesKyle I. Murray. 2737-2742 [doi]
- Real-time trip planning with the crowdJoseph Rafidi. 2743-2748 [doi]
- Accessible clothing tags: designing for individuals with visual impairmentsKathryn Ringland. 2749-2754 [doi]
- HandSonor: a customizable vision-based control interface for musical expressionSrinath Sridhar. 2755-2760 [doi]
- Measuring the effects of human likeness and eeriness on empathetic associations with a primed categorization taskPreethi Srinivas. 2761-2766 [doi]
- Visualizing the performance of classification algorithms with additional re-annotated dataMegan K. Torkildson. 2767-2772 [doi]
- Different strokes for different folks: individual stress response as manifested in typed textLisa M. Vizer. 2773-2778 [doi]
- Seek it or let it come: how designers achieve inspirationsMengyao Zhao. 2779-2784 [doi]
- Revel: programming the sense of touchOlivier Bau, Ivan Poupyrev, Mathieu Le Goc, Laureline Galliot, Matthew Glisson. 2785-2786 [doi]
- UnoJoy!: a library for rapid video game prototyping using arduinoAlan D. Chatham, Wouter Walmink, Florian Mueller. 2787-2788 [doi]
- iRotateGrasp: automatic screen rotation based on grasp of mobile devicesLung-Pan Cheng, Meng-Han Lee, Che-Yang Wu, Fang-I. Hsiao, Yen-Ting Liu, Hsiang-Sheng Liang, Yi-Ching Chiu, Ming-Sui Lee, Mike Y. Chen. 2789-2790 [doi]
- iGrasp: grasp-based adaptive keyboard for mobile devicesLung-Pan Cheng, Hsiang-Sheng Liang, Che-Yang Wu, Mike Y. Chen. 2791-2792 [doi]
- HeartLink: open broadcast of live biometric data to social networksFranco Curmi, Maria Angela Ferrario, Jen Southern, Jon Whittle. 2793-2794 [doi]
- Cheers: alcohol-aware strobing ice cubesDhairya Dand. 2795-2796 [doi]
- Musical embrace: socially awkward interactions through physical proximity to drive digital playAmy Huggard, Anushka De Mel, Jayden Garner, Cagdas Toprak, Alan D. Chatham, Florian Mueller. 2797-2798 [doi]
- What's cookin?: a platform for remote collaborationDhairya Dand, Christian Ervin, Robert Hemsley, David Nunez, Laura Perovich. 2799-2800 [doi]
- Bridging book: a not-so-electronic children picturebookAna Carina Figueiredo, Ana Lucia Pinto, Nelson Zagalo, Pedro Branco. 2801-2802 [doi]
- Dynamic duo: phone-tablet interaction on tabletopsTommaso Piazza, Shengdong Zhao, Gonzalo Ramos, Asim Evren Yantaç, Morten Fjeld. 2803-2804 [doi]
- SPRWEB: preserving subjective responses to website colour schemes through automatic recolouringDavid R. Flatla, Katharina Reinecke, Carl Gutwin, Krzysztof Z. Gajos. 2805-2806 [doi]
- Engineering: upfront effort, downstream pay-backDominic Furniss, Ann Blandford, Bonnie E. John. 2807-2808 [doi]
- LightCloth: senseable illuminating optical fiber cloth for creating interactive surfacesSunao Hashimoto, Ryohei Suzuki, Yoichi Kamiyama, Masahiko Inami, Takeo Igarashi. 2809-2810 [doi]
- ReMind: a transformational object for procrastinatorsJan Brechmann, Marc Hassenzahl, Matthias Laschke, Marion Digel. 2811-2812 [doi]
- Cuboino. extending physical games: an exampleFelix Heibeck. 2813-2814 [doi]
- Liberi: bringing action to exergames for children with cerebral palsyZi Ye, Hamilton A. Hernandez, T. C. Nicholas Graham, Darcy Fehlings, Lauren Switzer. 2815-2816 [doi]
- Smarter objects: using AR technology to program physical objects and their interactionsValentin Heun, Shunichi Kasahara, Pattie Maes. 2817-2818 [doi]
- Hephaestus and the sensesCaroline Hummels, Ambra Trotto. 2819-2820 [doi]
- Designing digital puppetry systems: guidelines and best practicesSeth E. Hunter, Pattie Maes. 2821-2822 [doi]
- Testing a novel parking system: on-street reservationsEllen Isaacs, Roger Hoover. 2823-2824 [doi]
- IllumiRoom: peripheral projected illusions for interactive experiencesBrett R. Jones, Hrvoje Benko, Eyal Ofek, Andrew D. Wilson. 2825-2826 [doi]
- Xtempo: music polaroid for printing real-time acoustic guitar performanceHan-Jong Kim, Moon-Hwan Lee, Bon-Cheol Goo, Tek-Jin Nam. 2827-2828 [doi]
- PixelTone: a multimodal interface for image editingJason Linder, Gierad Laput, Mira Dontcheva, Gregg Wilensky, Walter Chang, Aseem Agarwala, Eytan Adar. 2829-2830 [doi]
- Mobile proxemic awareness and control: exploring the design space for interaction with a single applianceDavid Ledo, Saul Greenberg. 2831-2832 [doi]
- TapBoard: making a touch screen keyboard more touchableSunjun Kim, Jeongmin Son, Geehyuk Lee, Hwan Kim, Woohun Lee. 2833-2834 [doi]
- Indirect shear force estimation for multi-point shear force operationsSeongkook Heo, Geehyuk Lee. 2835-2836 [doi]
- GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactionsRong-Hao Liang, Kai-Yin Cheng, Li-Wei Chan, Chuan-Xhyuan Peng, Mike Y. Chen, Rung-Huei Liang, De-Nian Yang, Bing-Yu Chen. 2837-2838 [doi]
- SkyWords: an engagement machine at chicago city hallLauren Braun, Jaime Rivera, Jose Mello, Kareem Hindi, Lee Lin, Keta Patel, Anijo Mathew. 2839-2840 [doi]
- Mixsourcing: turn this into thatSarah Hallacher, Jenny Rodenhouse, Andrés Monroy-Hernández. 2841-2842 [doi]
- Interacting with microseismic visualizationsAhmed E. Mostafa, Saul Greenberg, Emilio Vital Brazil, Ehud Sharlin, Mario Costa Sousa. 2843-2844 [doi]
- Joggobot: jogging with a flying robotFlorian Mueller, Eberhard Graether, Cagdas Toprak. 2845-2846 [doi]
- Lumahelm: an interactive helmetWouter Walmink, Alan D. Chatham, Florian Mueller. 2847-2848 [doi]
- Duel realityWouter Walmink, Alan D. Chatham, Florian Mueller. 2849-2850 [doi]
- LaserOrigami: laser-cutting 3D objectsStefanie Müller, Bastian Kruck, Patrick Baudisch. 2851-2852 [doi]
- Future lighting systemsRemco Magielse, Serge Offermans. 2853-2854 [doi]
- Virtualized realityJonathan Ota, John Brieger. 2855-2856 [doi]
- Smile!: boxJonathan Ota. 2857-2858 [doi]
- POKE: a new way of sharing emotional touches during phone conversationsYoungwoo Park, Tek-Jin Nam. 2859-2860 [doi]
- Intentacles: wearable interactive antennae to sense and express emotionMarian Petre, David Bowers, Thomas Baker, Ed Copcutt, Adam Lawson, Adam Martindale, Ben Moses, Yige Yan. 2861-2862 [doi]
- Copy paste skateSebastiaan Pijnappel, Florian Mueller. 2863-2864 [doi]
- UbiRing my bellMikko J. Rissanen, Horathalge Iroshan, Owen Noel Newton Fernando, Willy Toh, Jeffrey Hong, Samantha Vu, Natalie Pang, Schubert Foo. 2865-2866 [doi]
- TouchViz: (multi)touching multivariate dataJeffrey M. Rzeszotarski, Aniket Kittur. 2867-2868 [doi]
- GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floorAlan Bränzel, Christian Holz, Daniel Hoffmann, Dominik Schmidt, Marius Knaust, Patrick Lühne, René Meusel, Stephan Richter 0003, Patrick Baudisch. 2869-2870 [doi]
- Patchworks: citizen-led innovation for chaotic livesJen Southern, Rod Dillon, Rob Potts, Daniel Morrell, Maria Angela Ferrario, William Simm, Rebecca Ellis, Jon Whittle. 2871-2872 [doi]
- Flexpad: a highly flexible handheld displayJürgen Steimle, Andreas Jordt, Pattie Maes. 2873-2874 [doi]
- Crafting wearables: interaction design meets fashion designOscar Tomico, Mascha van Zijverden, Tom Fejér, Yiyu Chen, Eef Lubbers, Meerthe Heuvelings, Sonia Aïssaoui, Verena Schepperheyn. 2875-2876 [doi]
- Cart-load-o-fun: designing digital games for tramsCagdas Toprak, Joshua Platt, Hsin Yang Ho, Florian Mueller. 2877-2878 [doi]
- MorePhone: an actuated shape changing flexible smartphoneAntonio Gomes, Andrea Nesbitt, Roel Vertegaal. 2879-2880 [doi]
- PaperTab: tablets as thin and flexible as paperAneesh P. Tarun, Peng Wang, Paul Strohmeier, Audrey Girouard, Derek Reilly, Roel Vertegaal. 2881-2882 [doi]
- A design-led inquiry into personhood in dementiaJayne Wallace, Peter C. Wright, John C. McCarthy, David Philip Green, James Thomas, Patrick Olivier. 2883-2884 [doi]
- MetaSolid: on flexibility and rigidity in future user interfacesClemens Winkler, Jürgen Steimle, Pattie Maes. 2885-2886 [doi]
- Interactive cognitive aids in medicineLeslie Wu, Jesse Cirimele, Kristen Leach, Stuart Card, Larry Chu, Kyle Harrison, Scott R. Klemmer. 2887-2888 [doi]
- WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfacesRobert Xiao, Chris Harrison, Scott E. Hudson. 2889-2890 [doi]
- MirrorFugue iii: conjuring the recorded pianistXiao Xiao, Paula Aguilera, Jonathan Williams, Hiroshi Ishii. 2891-2892 [doi]
- StickEar: augmenting objects and places wherever wheneverKian Peen Yeo, Suranga Chandima Nanayakkara. 2893-2894 [doi]
- Conductive inkjet printed DIY music control surfaceNan-Wei Gong, Nan Zhao, Joseph A. Paradiso. 2895-2896 [doi]
- NoteVideo: facilitating navigation of blackboard-style lecture videosToni-Jan Keith Monserrat, Shengdong Zhao, Kevin McGee, Anshul Vikram Pandey. 2897-2898 [doi]
- Interactive sensory objects for improving access to heritageKate Allen, Nic Hollinworth, Faustina Hwang, Andy Minnion, Gosia Kwiatkowska, Ticky Lowe, Nick Weldin. 2899-2902 [doi]
- Mobile rhythmic interaction in a sonic tennis gameStefano Baldan, Amalia de Götzen, Stefania Serafin. 2903-2906 [doi]
- De-Mo: designing action-sound relationships with the mo interfacesFrédéric Bevilacqua, Norbert Schnell, Nicolas H. Rasamimanana, Julien Bloit, Emmanuel Fléty, Baptiste Caramiaux, Jules Françoise, Eric Boyer. 2907-2910 [doi]
- ColourNet: a system of interactive and interacting digital artworksSean Clark, Ernest A. Edmonds. 2911-2914 [doi]
- Chiseling bodies: an augmented dance performanceSarah Fdili Alaoui, Christian Jacquemin, Frédéric Bevilacqua. 2915-2918 [doi]
- Big huggin: a bear for affection gamingLindsay Grace. 2919-2922 [doi]
- NoiseBear: a wireless malleable multiparametric controller for use in assistive technology contextsMick Grierson, Chris Kiefer. 2923-2926 [doi]
- Kalpana II: a dome based learning installation for Indian schoolsIshneet Grover. 2927-2930 [doi]
- Overlapped playbackHwang Hayeon, Romy Achituv. 2931-2934 [doi]
- Cuboino: extending physical games. an exampleFelix Heibeck. 2935-2938 [doi]
- Smarter objects: using AR technology to program physical objects and their interactionsValentin Heun, Shunichi Kasahara, Pattie Maes. 2939-2942 [doi]
- eMic: developing works for vocal performance using a modified, sensor based microphone standDonna Hewitt. 2943-2946 [doi]
- Repentir: digital exploration beneath the surface of an oil paintingJonathan Hook, Jo Briggs, Mark Blythe, Nathan Walsh, Patrick Olivier. 2947-2950 [doi]
- VenusEunmi Jung, Youngsil Lee, Romy Achituv. 2951-2954 [doi]
- Sense of the deepMin Kwang Kim, Romy Achituv. 2955-2958 [doi]
- CellEunjin Kim, Romy Achituv. 2959-2962 [doi]
- SOUND BOUND: making a graphic equalizer more interactive and funSeungki Kim, Woohun Lee. 2963-2966 [doi]
- SIGCHI extended abstracts: gravity of lightYounghui Kim, Yejin Cho. 2967-2970 [doi]
- G(Hui)Youngsil Lee, Dong Woo Shin, Romy Achituv. 2971-2974 [doi]
- Mind pool: encouraging self-reflection through ambiguous bio-feedbackKiel Long, John Vines. 2975-2978 [doi]
- Surface tensionNicola Plant, Patrick G. T. Healey. 2979-2982 [doi]
- Long living chairLarissa Pschetz, Richard Banks. 2983-2986 [doi]
- The CHI 2013 interactive scheduleArvind Satyanarayan, Daniel Strazzulla, Clemens Nylandsted Klokmose, Michel Beaudouin-Lafon, Wendy E. Mackay. 2987-2990 [doi]
- Dirty tangible interfaces: expressive control of computers with true gritMatthieu Savary, Diemo Schwarz, Denis Pellerin, Florence Massin, Christian Jacquemin, Roland Cahen. 2991-2994 [doi]
- Metaphone: an artistic exploration of biofeedback and machine aestheticsVygandas Simbelis, Kristina Höök. 2995-2998 [doi]
- MubuFunkScatShare: gestural energy and shared interactive musicAtau Tanaka, Baptiste Caramiaux, Norbert Schnell. 2999-3002 [doi]
- The voice harvester: an interactive installationNicholas True, Nigel Papworth, Ru Zarin, Jeroen Peeters, Fredrik Nilbrink, Kent Lindbergh, Daniel Fallman, Anders Lind. 3003-3006 [doi]
- The throat III: disforming operatic voices through a novel interactive instrumentCarl Unander-Scharin, Kristina Höök, Ludvig Elblaus. 3007-3010 [doi]
- Cobi: communitysourcing large-scale conference schedulingHaoqi Zhang, Paul André, Lydia B. Chilton, Juho Kim, Steven P. Dow, Robert C. Miller, Wendy E. Mackay, Michel Beaudouin-Lafon. 3011-3014 [doi]
- The augmented video wall: multi-user AR interaction with public displaysMatthias Baldauf, Peter Fröhlich. 3015-3018 [doi]
- ThorDMX: a prototyping toolkit for interactive stage lighting controlTom Bartindale, Patrick Olivier. 3019-3022 [doi]
- Parallel faceted browsingSven Buschbeck, Anthony Jameson, Adrian Spirescu, Tanja Schneeberger, Raphaël Troncy, Houda Khrouf, Osma Suominen, Eero Hyvönen. 3023-3026 [doi]
- Art mapping in ParisLaura Carletti, Dominic Price, Rebecca Sinker, Gabriella Giannachi, Derek McAuley, John Stack, Kirstie Beaver, Jennifer Mundy. 3027-3030 [doi]
- Storeys: designing collaborative storytelling interfacesJustin Cheng, Laewoo Kang, Dan Cosley. 3031-3034 [doi]
- HapSeat: a novel approach to simulate motion in a consumer environmentFabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, Anatole Lécuyer. 3035-3038 [doi]
- TrainAb: a solution based on tangible and distributed user interfaces to improve cognitive disabilitiesElena de la Guía, María Dolores Lozano, Victor M. Ruiz Penichet. 3039-3042 [doi]
- PianoText: transferring musical expertise to text entryAnna Maria Feit, Antti Oulasvirta. 3043-3046 [doi]
- Colocated surface sound interactionJess Rowland, Adrian Freed. 3047-3050 [doi]
- PaperTonnetz: supporting music composition with interactive paperJérémie Garcia, Louis Bigo, Antoine Spicher, Wendy E. Mackay. 3051-3054 [doi]
- wheels: wheelchair-accessible motion-based game interactionKathrin Maria Gerling, Michael Kalyn, Regan L. Mandryk. 3055-3058 [doi]
- Gaze-supported foot interaction in zoomable information spacesFabian Göbel, Konstantin Klamka, Andreas Siegel, Stefan Vogt, Sophie Stellmach, Raimund Dachselt. 3059-3062 [doi]
- Spinning data: remixing live data like a music djPaul T. Groth, David A. Shamma. 3063-3066 [doi]
- Musical embrace: facilitating engaging play experiences through social awkwardnessAmy Huggard, Anushka De Mel, Jayden Garner, Cagdas Toprak, Alan D. Chatham, Florian Mueller. 3067-3070 [doi]
- EducaTableware: computer-augmented tableware to enhance the eating experiencesAzusa Kadomura, Koji Tsukada, Itiro Siio. 3071-3074 [doi]
- Sweat-atoms: turning physical exercise into physical objectsRohit Ashok Khot, Florian Mueller. 3075-3078 [doi]
- Robotic wheelchair easy to move and communicate with companionsYoshinori Kobayashi, Ryota Suzuki, Yoshihisa Sato, Masaya Arai, Yoshinori Kuno, Akiko Yamazaki, Keiichi Yamazaki. 3079-3082 [doi]
- Permulin: personal in- and output on interactive surfacesRoman Lissermann, Jochen Huber, Jürgen Steimle, Max Mühlhäuser. 3083-3086 [doi]
- Libmapper: (a library for connecting things)Joseph Malloch, Stephen Sinclair, Marcelo M. Wanderley. 3087-3090 [doi]
- BRAVO: a brain virtual operator for education exploiting brain-computer interfacesMarco Marchesi, Bruno Riccò. 3091-3094 [doi]
- Can you handle it?: bimanual techniques for browsing media collections on touchscreen tabletsRoss McLachlan, Stephen A. Brewster. 3095-3098 [doi]
- The music roomFabio Morreale, Raul Masu, Antonella De Angeli, Paolo Rota. 3099-3102 [doi]
- Demonstrating PIXEE: pictures, interaction and emotional expressionMargaret E. Morris, Carl S. Marshall, Mira Calix, Murad Al Haj, James S. MacDougall, Douglas M. Carmean. 3103-3106 [doi]
- constructable: interactive construction of functional mechanical devicesStefanie Müller, Pedro Lopes, Konstantin Kaefer, Bastian Kruck, Patrick Baudisch. 3107-3110 [doi]
- Enhancing saltiness with cathodal currentHiromi Nakamura, Homei Miyashita. 3111-3114 [doi]
- Gravity well: underwater playSarah Jane Pell, Florian Mueller. 3115-3118 [doi]
- TouchViz: (multi)touching multivariate dataJeffrey M. Rzeszotarski, Aniket Kittur. 3119-3122 [doi]
- Enhancing one-handed website operation on touchscreen mobile phonesKarsten Seipp, Kate Devlin. 3123-3126 [doi]
- Peter piper picked a peck of pickled peppers: an interface for playful language explorationCristina Sylla, Sérgio Gonçalves, Pedro Branco, Clara Coutinho. 3127-3130 [doi]
- PaperTab: an electronic paper computer with multiple large flexible electrophoretic displaysAneesh P. Tarun, Peng Wang, Audrey Girouard, Paul Strohmeier, Derek Reilly, Roel Vertegaal. 3131-3134 [doi]
- Posture training with real-time visual feedbackBrett Taylor, Max Birk, Regan L. Mandryk, Zenja Ivkovic. 3135-3138 [doi]
- Bubble popper: body contact in digital gamesCagdas "Chad" Toprak, Joshua Platt, Hsin Yang Ho, Florian Mueller. 3139-3142 [doi]
- Gracoli: a graphical command line user interfacePramod Verma. 3143-3146 [doi]
- Pursuits: eye-based interaction with moving targetsMélodie Vidal, Ken Pfeuffer, Andreas Bulling, Hans-Werner Gellersen. 3147-3150 [doi]
- MARSUI: malleable audio-reactive shape-retaining user interfaceValtteri Wikström, Simon Overstall, Koray Tahiroglu, Johan Kildal, Teemu Tuomas Ahmaniemi. 3151-3154 [doi]
- SimpleTones: a collaborative sound controller system for non-musiciansFrancisco Zamorano. 3155-3158 [doi]
- RepliCHI: the workshopMax L. Wilson, Paul Resnick, David Coyle, Ed H. Chi. 3159-3162 [doi]
- Geographic human-computer interactionBrent Hecht, Johannes Schöning, Muki Haklay, Licia Capra, Afra J. Mashhadi, Loren G. Terveen, Mei-Po Kwan. 3163-3166 [doi]
- Workshop on human computer interaction in third placesRoberto Calderon, Sidney Fels, Júnia Coutinho Anacleto. 3167-3170 [doi]
- Organic experiences: (re)shaping interactions with deformable displaysJason Alexander, Ryan Brotman, David Holman, Audrey Younkin, Roel Vertegaal, Johan Kildal, Andrés Lucero, Anne Roudaut, Sriram Subramanian. 3171-3174 [doi]
- Game jamAlan D. Chatham, Ben A. M. Schouten, Cagdas Toprak, Florian Mueller, Menno Deen, Regina Bernhaupt, Rohit Ashok Khot, Sebastiaan Pijnappel. 3175-3178 [doi]
- Personal informatics in the wild: hacking habits for health & happinessIan Li, Jon Froehlich, Jakob E. Larsen, Catherine Grevet, Ernesto Ramirez. 3179-3182 [doi]
- Designing social media for changeNoreen Kamal, Sidney Fels, Michael Fergusson, Jenny Preece, Dan Cosley, Sean Munson. 3183-3186 [doi]
- Exploring and enhancing the user experience for TVJhilmil Jain, Michael Evans, Vinoba Vinayagamoorthy. 3187-3190 [doi]
- Interactive city lightingDzmitry Aliakseyeu, Harm van Essen, Andrés Lucero, Jon Mason, Bernt Meerbeek, Elke den Ouden, Alexander Wiethoff. 3191-3194 [doi]
- Gaze interaction in the Post-WIMP worldAndreas Bulling, Raimund Dachselt, Andrew T. Duchowski, Robert Jacob, Sophie Stellmach, Veronica Sundstedt. 3195-3198 [doi]
- Let's talk about failures: why was the game for children not a success?Christiane Moser, Manfred Tscheligi, Bieke Zaman, Vero Vanden Abeele, Luc Geurts, Mieke Vandewaetere, Panos Markopoulos, Peta Wyeth, Jörg Hofstätter. 3199-3202 [doi]
- HCI fieldwork in healthcare: creating a graduate guidebookDominic Furniss, Aisling Ann O'Kane, Rebecca Randell, Svetlena Taneva, Helena M. Mentis, Ann Blandford. 3203-3206 [doi]
- Methods for studying technology in the homeTim Coughlan, Michael Brown, Sarah Martindale, Rob Comber, Thomas Ploetz, Kerstin Leder Mackley, Val Mitchell, Sharon Baurley. 3207-3210 [doi]
- Changing perspectives of time in HCISiân E. Lindley, Robert Corish, Elsa Kosmack Vaara, Pedro Ferreira, Vygandas Simbelis. 3211-3214 [doi]
- Motherhood and HCIMadeline Balaam, Judy Robertson, Geraldine Fitzpatrick, Rebecca Say, Gillian R. Hayes, Melissa Mazmanian, Belinda Parmar. 3215-3218 [doi]
- Games user research: practice, methods, and applicationsPejman Mirza-Babaei, Veronica Zammitto, Jörg Niesenhaus, Mirweis Sangin, Lennart Nacke. 3219-3222 [doi]
- Crafting interactive systems: learning from digital art practiceRobyn Taylor, Guy Schofield, Jonathan Hook, Karim Ladha, John Bowers, Peter C. Wright. 3223-3226 [doi]
- POWERWALL: int. workshop on interactive, ultra-high-resolution displaysChris Rooney, Alex Endert, Jean-Daniel Fekete, Kasper Hornbæk, Chris North. 3227-3230 [doi]
- Designing for- and with- vulnerable peopleJohn Vines, Roisin McNaney, Rachel Clarke, Stephen Lindsay, John C. McCarthy, Steve Howard, Mario Romero, Jayne Wallace. 3231-3234 [doi]
- Made for sharing: HCI stories of transfer, triumph and tragedyEffie Lai-Chong Law, Ebba Thora Hvannberg, Arnold P. O. S. Vermeeren, Gilbert Cockton, Timo Jokela. 3235-3238 [doi]
- Designing and evaluating sociability in online video gamesGeorgios Christou, Effie Law, David Geerts, Lennart Nacke, Panayiotis Zaphiris. 3239-3242 [doi]
- Methods of working with teenagers in interaction designJanet C. Read, Matthew Horton, Ole Iversen, Daniel Fitton, Linda Little. 3243-3246 [doi]
- The future of personal video communication: moving beyond talking heads to shared experiencesErick Oduor, Carman Neustaedter, Gina Venolia, Tejinder K. Judge. 3247-3250 [doi]
- POST-SUSTAINABILITY: a CHI sustainability community workshopChris Preist, Daniela K. Busse, Lisa P. Nathan, Samuel Mann. 3251-3254 [doi]
- Exploring the diversity of families: designing technologies for the contemporary family lifeKonstantinos Kazakos, Elizabeth Bales, Carman Neustaedter, Svetlana Yarosh, Joseph Kaye, David S. Kirk. 3255-3258 [doi]
- Explorations in social interaction designElisa Giaccardi, Luigina Ciolfi, Eva Hornecker, Chris Speed, Shaowen Bardzell, Pieter Jan Stappers, Paul Hekkert, Marco Rozendaal. 3259-3262 [doi]
- Designing gamification: creating gameful and playful experiencesSebastian Deterding, Staffan Björk, Lennart E. Nacke, Dan Dixon, Elizabeth Lawley. 3263-3266 [doi]
- MediCHI: safer interaction in medical devicesKaren Yunqiu Li, Sharon Xianghua Ding, Zhanxun Dong, Liping Qin, Paolo Masci, Chris Vincent,