Decomposing immersion: effects of game demand and display type on auditory evoked potentials

Stephen H. Fairclough, Christopher G. Burns. Decomposing immersion: effects of game demand and display type on auditory evoked potentials. In Wendy E. Mackay, Stephen A. Brewster, Susanne Bødker, editors, 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013, Extended Abstracts. pages 1095-1100, ACM, 2013. [doi]

Abstract

Abstract is missing.