Physically-Based Character Skinning

Crispin Deul, Jan Bender. Physically-Based Character Skinning. In Jan Bender, Jérémie Dequidt, Christian Duriez, Gabriel Zachmann, editors, VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, Lille, France, 2013. Proceedings. pages 25-34, Eurographics Association, 2013. [doi]

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