Crispin Deul, Jan Bender. Physically-Based Character Skinning. In Jan Bender, Jérémie Dequidt, Christian Duriez, Gabriel Zachmann, editors, VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, Lille, France, 2013. Proceedings. pages 25-34, Eurographics Association, 2013. [doi]
@inproceedings{DeulB13, title = {Physically-Based Character Skinning}, author = {Crispin Deul and Jan Bender}, year = {2013}, doi = {10.2312/PE.vriphys.vriphys13.025-034}, url = {http://dx.doi.org/10.2312/PE.vriphys.vriphys13.025-034}, researchr = {https://researchr.org/publication/DeulB13}, cites = {0}, citedby = {0}, pages = {25-34}, booktitle = {VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, Lille, France, 2013. Proceedings}, editor = {Jan Bender and Jérémie Dequidt and Christian Duriez and Gabriel Zachmann}, publisher = {Eurographics Association}, isbn = {978-3-905674-57-6}, }