Physically-Based Character Skinning

Crispin Deul, Jan Bender. Physically-Based Character Skinning. In Jan Bender, Jérémie Dequidt, Christian Duriez, Gabriel Zachmann, editors, VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, Lille, France, 2013. Proceedings. pages 25-34, Eurographics Association, 2013. [doi]

@inproceedings{DeulB13,
  title = {Physically-Based Character Skinning},
  author = {Crispin Deul and Jan Bender},
  year = {2013},
  doi = {10.2312/PE.vriphys.vriphys13.025-034},
  url = {http://dx.doi.org/10.2312/PE.vriphys.vriphys13.025-034},
  researchr = {https://researchr.org/publication/DeulB13},
  cites = {0},
  citedby = {0},
  pages = {25-34},
  booktitle = {VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, Lille, France, 2013. Proceedings},
  editor = {Jan Bender and Jérémie Dequidt and Christian Duriez and Gabriel Zachmann},
  publisher = {Eurographics Association},
  isbn = {978-3-905674-57-6},
}