A lightweight, procedural, vector watercolor painting engine

Stephen DiVerdi, Aravind Krishnaswamy, Radomír Mech, Daichi Ito. A lightweight, procedural, vector watercolor painting engine. In Michael Garland, Rui Wang 0003, Stephen N. Spencer, Meenakshisundaram Gopi, Sung-Eui Yoon, editors, Symposium on Interactive 3D Graphics and Games, I3D '12, Costa Mesa, CA, USA, March 09 - 11, 2012. pages 63-70, ACM, 2012. [doi]

@inproceedings{DiVerdiKMI12,
  title = {A lightweight, procedural, vector watercolor painting engine},
  author = {Stephen DiVerdi and Aravind Krishnaswamy and Radomír Mech and Daichi Ito},
  year = {2012},
  doi = {10.1145/2159616.2159627},
  url = {http://doi.acm.org/10.1145/2159616.2159627},
  researchr = {https://researchr.org/publication/DiVerdiKMI12},
  cites = {0},
  citedby = {0},
  pages = {63-70},
  booktitle = {Symposium on Interactive 3D Graphics and Games, I3D '12, Costa Mesa, CA, USA, March 09 - 11, 2012},
  editor = {Michael Garland and Rui Wang 0003 and Stephen N. Spencer and Meenakshisundaram Gopi and Sung-Eui Yoon},
  publisher = {ACM},
  isbn = {978-1-4503-1194-6},
}