Abstract is missing.
- Tabletop Ensemble: touch-enabled virtual percussion instrumentsZhimin Ren, Ravish Mehra, Jason Coposky, Ming C. Lin. 7-14 [doi]
- Way portals: efficient multi-agent navigation with line-segment goalsSean Curtis, Jamie Snape, Dinesh Manocha. 15-22 [doi]
- Dynamic eye convergence for head-mounted displays improves user performance in virtual environmentsAndrei Sherstyuk, Arindam Dey, Christian Sandor, Andrei State. 23-30 [doi]
- Constant-time all-pairs geodesic distance query on triangle meshesShi-Qing Xin, Xiang Ying, Ying He 0001. 31-38 [doi]
- Computing 2D constrained Delaunay triangulation using the GPUMeng Qi, Thanh-Tung Cao, Tiow Seng Tan. 39-46 [doi]
- Lossless compression of variable-precision floating-point buffers on GPUsJeff Pool, Anselmo Lastra, Montek Singh. 47-54 [doi]
- Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theorySujeong Kim, Stephen J. Guy, Dinesh Manocha, Ming C. Lin. 55-62 [doi]
- A lightweight, procedural, vector watercolor painting engineStephen DiVerdi, Aravind Krishnaswamy, Radomír Mech, Daichi Ito. 63-70 [doi]
- Ray tracing visualization toolkitChristiaan P. Gribble, Jeremy Fisher, Daniel Eby, Ed Quigley, Gideon Ludwig. 71-78 [doi]
- Sleight of hand: perception of finger motion from reduced marker setsLudovic Hoyet, Kenneth Ryall, Rachel McDonnell, Carol O'Sullivan. 79-86 [doi]
- Using natural vibrations to guide control for locomotionRubens Fernandes Nunes, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Paul G. Kry, Victor B. Zordan. 87-94 [doi]
- An example-based motion synthesis technique for locomotion and object manipulationAndrew W. Feng, Yuyu Xu, Ari Shapiro. 95-102 [doi]
- 4D parametric motion graphs for interactive animationDan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton. 103-110 [doi]
- A framework for rendering complex scattering effects on hairXuan Yu, Jason C. Yang, Justin Hensley, Takahiro Harada, Jingyi Yu. 111-118 [doi]
- Real-time multiple scattering using light propagation volumesMarkus Billeter, Erik Sintorn, Ulf Assarsson. 119-126 [doi]
- Interactive rendering of acquired materials on dynamic geometry using bandwidth predictionMahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent Belcour, Nicolas Holzschuch. 127-134 [doi]
- A reconstruction filter for plausible motion blurMorgan McGuire, Padraic Hennessy, Michael Bukowski, Brian Osman. 135-142 [doi]
- Decoupled deferred shading for hardware rasterizationGabor Liktor, Carsten Dachsbacher. 143-150 [doi]
- Rectilinear texture warping for fast adaptive shadow mappingPaul Rosen. 151-158 [doi]
- Surface based anti-aliasingMarco Salvi, Kiril Vidimce. 159-164 [doi]
- Efficient pixel-accurate rendering of curved surfacesYoung In Yeo, Lihan Bin, Jörg Peters. 165-174 [doi]
- Multiresolution attributes for tessellated meshesHenry Schäfer, Magdalena Prus, Quirin Meyer, Jochen Süßmuth, Marc Stamminger. 175-182 [doi]
- Real-time bidirectional path tracing via rasterizationYusuke Tokuyoshi, Shinji Ogaki. 183-190 [doi]
- Delta radiance transferBradford James Loos, Derek Nowrouzezahrai, Wojciech Jarosz, Peter-Pike J. Sloan. 191-196 [doi]
- Fast, effective BVH updates for animated scenesDaniel Kopta, Thiago Ize, Josef B. Spjut, Erik Brunvand, Al Davis, Andrew E. Kensler. 197-204 [doi]
- Animal realityAndrei Sherstyuk. 205 [doi]
- Editing and constraining kinematic approximations of dynamic motionCyrus Rahgoshay, Amir H. Rabbani, Karan Singh, Paul G. Kry. 206 [doi]
- Evaluation of a tangible interface for architectural daylighting analysisJoshua D. Nasman, Barbara Cutler. 207 [doi]
- Feature-based interactively sketched terrainDaniel Adams, Parris K. Egbert, Seth Brunner. 208 [doi]
- Hardware accelerated construction of SAH-based bounding volume hierarchies for interactive ray tracingMichael J. Doyle, Colin Fowler, Michael Manzke. 209 [doi]
- Interactive 3D rapid-prototyping modelsCarlo H. Séquin. 210 [doi]
- Interactive GPU-based octree generation and traversalChen Wei, James E. Gain, Patrick Marais. 211 [doi]
- Linear compression for spatially-varying BRDFsSteven Braeger, Charles E. Hughes. 212 [doi]
- Modeling small group behaviors in large crowd simulationSeung In Park, Yong Cao, Francis K. H. Quek. 213 [doi]
- Postmortem stylization of open-source gamesMichael Lester, Cary Laxer. 214 [doi]
- Ray casting for collision detection in haptic rendering of volume dataRoman Vlasov, Karl-Ingo Friese, Franz-Erich Wolter. 215 [doi]
- Real-time rough refraction via LEAN mapping and Gaussian sum reductionZeng Dai, Chris Wyman. 216 [doi]
- Realtime volume rendering using precomputed photon mappingYubo Zhang, Zhao Dong, Kwan-Liu Ma. 217 [doi]
- Texture compression using wavelet decomposition: a previewPavlos Mavridis, Georgios Papaioannou. 218 [doi]