Lossless compression of variable-precision floating-point buffers on GPUs

Jeff Pool, Anselmo Lastra, Montek Singh. Lossless compression of variable-precision floating-point buffers on GPUs. In Michael Garland, Rui Wang 0003, Stephen N. Spencer, Meenakshisundaram Gopi, Sung-Eui Yoon, editors, Symposium on Interactive 3D Graphics and Games, I3D '12, Costa Mesa, CA, USA, March 09 - 11, 2012. pages 47-54, ACM, 2012. [doi]

Abstract

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