How to Gamify Your Computing Classes

Darina Dicheva, Keith Irwin, Lillian N. Cassel. How to Gamify Your Computing Classes. In Mark Sherriff, Laurence D. Merkle, Pamela A. Cutter, Alvaro E. Monge, Judithe Sheard, editors, SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, Virtual Event, USA, March 13-20, 2021. pages 1350, ACM, 2021. [doi]

@inproceedings{DichevaIC21,
  title = {How to Gamify Your Computing Classes},
  author = {Darina Dicheva and Keith Irwin and Lillian N. Cassel},
  year = {2021},
  doi = {10.1145/3408877.3432487},
  url = {https://doi.org/10.1145/3408877.3432487},
  researchr = {https://researchr.org/publication/DichevaIC21},
  cites = {0},
  citedby = {0},
  pages = {1350},
  booktitle = {SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, Virtual Event, USA, March 13-20, 2021},
  editor = {Mark Sherriff and Laurence D. Merkle and Pamela A. Cutter and Alvaro E. Monge and Judithe Sheard},
  publisher = {ACM},
  isbn = {978-1-4503-8062-1},
}