Michele D. Dickey. World of Warcraft and the impact of game culture and play in an undergraduate game design course. Computers & Education, 56(1):200-209, 2011. [doi]
@article{Dickey11, title = {World of Warcraft and the impact of game culture and play in an undergraduate game design course}, author = {Michele D. Dickey}, year = {2011}, doi = {10.1016/j.compedu.2010.08.005}, url = {http://dx.doi.org/10.1016/j.compedu.2010.08.005}, tags = {design}, researchr = {https://researchr.org/publication/Dickey11}, cites = {0}, citedby = {0}, journal = {Computers & Education}, volume = {56}, number = {1}, pages = {200-209}, }