A Goal-Based Architecture for Opposing Player AI

Kevin Dill, Denis Papp. A Goal-Based Architecture for Opposing Player AI. In R. Michael Young, John E. Laird, editors, Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, USA. pages 33-38, AAAI Press, 2005.

@inproceedings{DillP05,
  title = {A Goal-Based Architecture for Opposing Player AI},
  author = {Kevin Dill and Denis Papp},
  year = {2005},
  tags = {rule-based, architecture},
  researchr = {https://researchr.org/publication/DillP05},
  cites = {0},
  citedby = {0},
  pages = {33-38},
  booktitle = {Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, June 1-5, 2005, Marina del Rey, California, USA},
  editor = {R. Michael Young and John E. Laird},
  publisher = {AAAI Press},
  isbn = {1-57735-235-1},
}