Can "Gaming 2.0" help design "Serious Games"?: a comparative study

Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel. Can "Gaming 2.0" help design "Serious Games"?: a comparative study. In Richard Wainess, Stephen N. Spencer, editors, Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, Sandbox '10, Los Angeles, California, USA, July 28-29, 2010. pages 11-18, ACM, 2010. [doi]

Abstract

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