Server-based rendering of large 3D scenes for mobile devices using G-buffer cube maps

Jürgen Döllner, Benjamin Hagedorn, Jan Klimke. Server-based rendering of large 3D scenes for mobile devices using G-buffer cube maps. In Christophe Mouton, Jorge Posada, Yvonne Jung, Marcio Cabral, editors, The 17th International Symposium on Web3D Technology, Web3D '12, Los Angeles, CA, USA, August 4-5, 2012. pages 97-100, ACM, 2012. [doi]

Abstract

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