Utilizing Digital Game Environments for Training Prosthetic Use

Matt Dombrowski, Peter A. Smith, Ryan Buyssens. Utilizing Digital Game Environments for Training Prosthetic Use. In Stephanie J. Lackey, Randall Shumaker, editors, Virtual, Augmented and Mixed Reality - 8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings. Volume 9740 of Lecture Notes in Computer Science, pages 481-489, Springer, 2016. [doi]

@inproceedings{DombrowskiSB16,
  title = {Utilizing Digital Game Environments for Training Prosthetic Use},
  author = {Matt Dombrowski and Peter A. Smith and Ryan Buyssens},
  year = {2016},
  doi = {10.1007/978-3-319-39907-2_46},
  url = {http://dx.doi.org/10.1007/978-3-319-39907-2_46},
  researchr = {https://researchr.org/publication/DombrowskiSB16},
  cites = {0},
  citedby = {0},
  pages = {481-489},
  booktitle = {Virtual, Augmented and Mixed Reality - 8th International Conference, VAMR 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016. Proceedings},
  editor = {Stephanie J. Lackey and Randall Shumaker},
  volume = {9740},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-39906-5},
}