Automatic identification and generation of highlight cinematics for 3D games

Mike Dominguez, R. Michael Young, Stephen Roller. Automatic identification and generation of highlight cinematics for 3D games. In Marc Cavazza, Katherine Isbister, Charles Rich, editors, Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011. pages 259-261, ACM, 2011. [doi]

Abstract

Abstract is missing.