Samuel Dong, Tobias Höllerer. Real-Time Re-Textured Geometry Modeling Using Microsoft HoloLens. In Kiyoshi Kiyokawa, Frank Steinicke, Bruce H. Thomas, Greg Welch, editors, 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018, Tuebingen/Reutlingen, Germany, 18-22 March 2018. pages 231-237, IEEE Computer Society, 2018. [doi]
@inproceedings{DongH18-1, title = {Real-Time Re-Textured Geometry Modeling Using Microsoft HoloLens}, author = {Samuel Dong and Tobias Höllerer}, year = {2018}, doi = {10.1109/VR.2018.8447549}, url = {http://doi.ieeecomputersociety.org/10.1109/VR.2018.8447549}, researchr = {https://researchr.org/publication/DongH18-1}, cites = {0}, citedby = {0}, pages = {231-237}, booktitle = {2018 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018, Tuebingen/Reutlingen, Germany, 18-22 March 2018}, editor = {Kiyoshi Kiyokawa and Frank Steinicke and Bruce H. Thomas and Greg Welch}, publisher = {IEEE Computer Society}, isbn = {978-1-5386-3365-6}, }