Abstract is missing.
- General Chair MessageBetty J. Mohler, Torsten W. Kuhlen, Matthias Bues, Evan Suma Rosenberg, Honorary Martin Gobel. 1-2 [doi]
- The 2018 VGTC Virtual Reality Career AwardMark Bolas. 1-9 [doi]
- Keynote Speaker the Pro-VR Challenge - A Technical Deep Dive into NVIDIA's VR TechnologiesRobert Menzel. 1-9 [doi]
- Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual EnvironmentsElham Ebrahimi, Leah S. Hartman, Andrew Robb, Christopher C. Pagano, Sabarish V. Babu. 1-8 [doi]
- Keynote Speaker is Clinical Virtual Reality Ready for Primetime?Albert Skip Rizzo. 1-9 [doi]
- Keynote Speaker Virtual Reality and Visualization Research at AudiHelmut Hobmaier. 1-9 [doi]
- 25th IEEE Conference on Virtual Reality and 3D User Interfaces [Title page]1 [doi]
- 25 Years of VR in Industry: Pioneers, Enablers, Applications - and Some Vintage MetalOliver Riedel. 1 [doi]
- The 2018 VGTC Virtual Reality Technical Achievement AwardGregory F. Welch. 1 [doi]
- Keynote Speaker Tactile RealityKatherine J. Kuchenbecker. 1-9 [doi]
- Simulating Movement Interactions Between Avatars & Agents in Virtual Worlds Using Human Motion ConstraintsSahil Narang, Andrew Best, Dinesh Manocha. 9-16 [doi]
- Any "Body" There? Avatar Visibility Effects in a Virtual Reality GameJean-Luc Lugrin, Maximilian Ertl, Philipp Krop, Richard Klupfel, Sebastian Stierstorfer, Bianka Weisz, Maximilian Ruck, Johann Schmitt, Nina Schmidt, Marc Erich Latoschik. 17-24 [doi]
- Empirical Evaluation of Virtual Human Conversational and Affective Animations on Visual Attention in Inter-Personal SimulationsMatias Volonte, Andrew Robb, Andrew T. Duchowski, Sabarish V. Babu. 25-32 [doi]
- An Evaluation of Bimanual Gestures on the Microsoft HoloLensNikolas Chaconas, Tobias Höllerer. 33-40 [doi]
- Interacting with Distant Objects in Augmented RealityMatt Whitlock, Ethan Harnner, Jed R. Brubaker, Shaun K. Kane, Danielle Albers Szafir. 41-48 [doi]
- Design and Assessment of a Collaborative 3D Interaction Technique for Handheld Augmented RealityJerônimo Gustavo Grandi, Henrique Galvan Debarba, Iago Bemdt, Luciana P. Nedel, Anderson Maciel. 49-56 [doi]
- Performance-Driven Dance Motion Control of a Virtual Partner CharacterChristos Mousas. 57-64 [doi]
- Lucid Virtual Dreaming: Antecedents and Consequents of Virtual Lucidity During Virtual ThreatJordan T. Quaglia, Andrew Holecek. 65-72 [doi]
- The Effect of Haptic Prediction Accuracy on PresenceDominik Gall, Marc Erich Latoschik. 73-80 [doi]
- Enhancing the Stiffness Perception of Tangible Objects in Mixed Reality Using Wearable HapticsXavier de Tinguy, Claudio Pacchierotti, Maud Marchal, Anatole Lécuyer. 81-88 [doi]
- Effect of Electrical Stimulation Haptic Feedback on Perceptions of Softness-Hardness and Stickiness While Touching a Virtual ObjectVibol Yem, Kevin Vu, Yuki Kon, Hiroyuki Kajimoto. 89-96 [doi]
- Spatial Updating and Simulator Sickness During Steering and Jumping in Immersive Virtual EnvironmentsTim Weibker, André Kunert, Bernd Fröhlich 0001, Alexander Kulik. 97-104 [doi]
- Visually-Induced Motion Sickness Reduction via Static and Dynamic Rest FramesZekun Cao, Jason Jerald, Regis Kopper. 105-112 [doi]
- Cybersickness-Provoking Virtual Reality Alters Brain Signals of Persons with Multiple SclerosisImtiaz Muhammad Arafat, Sharif Mohammad Shahnewaz Ferdous, John Quarles. 113-120 [doi]
- Effects of Latency Jitter on Simulator Sickness in a Search TaskJan-Philipp Stauffert, Florian Niebling, Marc Erich Latoschik. 121-127 [doi]
- Inducing Compensatory Changes in Gait Similar to External Perturbations Using an Immersive Head Mounted DisplayLara Riem, Jacob Van Dehy, Tanya Onushko, Scott A. Beardsley. 128-135 [doi]
- Effect of Virtual Human Gaze Behaviour During an Orthogonal Collision Avoidance Walking TaskSean Dean Lynch, Julien Pettré, Julien Bruneau 0002, Richard Kulpa, Armel Crétual, Anne-Hélène Olivier. 136-142 [doi]
- You Shall Not Pass: Non-Intrusive Feedback for Virtual Walls in VR Environments with Room-Scale MappingMette Boldt, Michael Bonfert, Inga Lehne, Melina Cahnbley, Kim Korschinq, Loannis Bikas, Stefan Finke, Martin Hanci, Valentin Kraft, Boxuan Liu, Tram Nguyen, Alina Panova, Ramneek Singh, Alexander Steenbergen, Rainer Malaka, Jan D. Smeddinck. 143-150 [doi]
- Effects of Hand Representations for Typing in Virtual RealityJens Grubert, Lukas Witzani, Eyal Ofek, Michel Pahud, Matthias Kranz, Per Ola Kristensson. 151-158 [doi]
- Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard KeyboardsJens Grubert, Lukas Witzani, Eyal Ofek, Michel Pahud, Matthias Kranz, Per Ola Kristensson. 159-166 [doi]
- Effects of Image Size and Structural Complexity on Time and Precision of Hand Movements in Head Mounted Virtual RealityAnil Ufuk Batmaz, Michel de Mathelin, Birgitta Dresp-Langley. 167-174 [doi]
- Efficient Physics-Based Implementation for Realistic Hand-Object Interaction in Virtual RealityMarkus Höll, Markus Oberweger, Clemens Arth, Vincent Lepetit. 175-182 [doi]
- Soft Hand Simulation for Smooth and Robust Natural InteractionMickeal Verschoor, Daniel Lobo, Miguel A. Otaduy. 183-190 [doi]
- Developing and Proving a Framework for Reaction Time Experiments in VR to Objectively Measure Social Interaction with Virtual AgentsCarolin Wienrich, Richard Gross, Felix Kretschmer, Gisela Müller-Plath. 191-198 [doi]
- Social VR: How Personal Space is Affected by Virtual Agents' EmotionsAndrea Bönsch, Sina Radke, Heiko Overath, Laura M. Asche, Jonathan Wendt, Tom Vierjahn, Ute Habel, Torsten W. Kuhlen. 199-206 [doi]
- Social Presence and Cooperation in Large-Scale Multi-User Virtual Reality - The Relevance of Social Interdependence for Location-Based EnvironmentsCarolin Wienrich, Kristina Schindler, Nina Döllinqer, Simon Kock, Ole Traupe. 207-214 [doi]
- Beyond Replication: Augmenting Social Behaviors in Multi-User Virtual RealitiesDaniel Roth, Constantin Kleinbeck, Tobias Feigl, Christopher Mutschler, Marc Erich Latoschik. 215-222 [doi]
- Influences on the Elicitation of Interpersonal Space with Virtual HumansDavid M. Krum, Sin-Hwa Kang, Thai Phan. 223-9 [doi]
- Real-Time Re-Textured Geometry Modeling Using Microsoft HoloLensSamuel Dong, Tobias Höllerer. 231-237 [doi]
- Profiling Distributed Virtual Environments by Tracing CausalitySebastian Friston, Elias J. Griffith, David Swapp, Alan Marshall, Anthony Steed. 238-245 [doi]
- Software Based Visual Aberration Correction for HMDsFeng Xu, Dayang Li. 246-250 [doi]
- BrightView: Increasing Perceived Brightness of Optical See-Through Head-Mounted Displays Through Unnoticeable Incident Light ReductionShohei Mori, Sei Ikeda, Alexander Plopski, Christian Sandor. 251-258 [doi]
- Spatially Perturbed Collision Sounds Attenuate Perceived Causality in 3D Launching EventsDuotun Wang, James Kubricht, Yixin Zhu, Wei Liang, Song Chun Zhu, Chenfanfu Jiang, Hongjing Lu. 259-266 [doi]
- In Limbo: The Effect of Gradual Visual Transition Between Real and Virtual on Virtual Body Ownership Illusion and PresenceSungChul Jung, Pamela J. Wisniewski, Charles E. Hughes. 267-272 [doi]
- Studying the Sense of Embodiment in VR Shared ExperiencesRebecca Fribourg, Ferran Argelaguet, Ludovic Hoyet, Anatole Lécuyer. 273-280 [doi]
- WoaH: A Virtual Reality Work-at-Height SimulatorCedric Di Loreto, Jean-Rémy Chardonnet, Julien Ryard, Alain Rousseau. 281-288 [doi]
- Towards Joint Attention Training for Children with ASD - a VR Game Approach and Eye Gaze ExplorationChao Mei, Bushra Tasnim Zahed, Lee Mason, John Quarles. 289-296 [doi]
- Synthesizing Personalized Training Programs for Improving Driving Habits via Virtual RealityYining Lang, Liang Wei, Fang Xu, Yibiao Zhao, Lap-Fai Yu. 297-304 [doi]
- I Can See on My Feet While Walking: Sensitivity to Translation Gains with Visible FeetLucie Kruse, Eike Langbehn, Frank Stelnlcke. 305-312 [doi]
- Experiencing an Invisible World War I Battlefield Through Narrative-Driven Redirected Walking in Virtual RealityRun Yu, Zachary Duer, J. Todd Ogle, Doug A. Bowman, Thomas W. Tucker, David Hicks, Dongsoo Choi, Zach Bush, Huy Ngo, Phat Nguyen, Xindi Liu. 313-319 [doi]
- Yea Big, Yea High: A 3D User Interface for Surface Selection by Progressive Refinement in Virtual EnvironmentsBret Jackson, Brighten Jelke, Gabriel Brown. 320-326 [doi]
- Analysis of Proximity-Based Multimodal Feedback for 3D Selection in Immersive Virtual EnvironmentsOscar Ariza, Gerd Bruder, Nicholas Katzakis, Frank Steinicke. 327-334 [doi]
- Pointing at Wiggle 3D DisplaysMichael Ortega, Wolfgang Stuerzlinger. 335-340 [doi]
- Perception of Redirected Pointing Precision in Immersive Virtual RealityHenrique Galvan Debarba, Jad-Nicolas Khoury, Sami Perrin, Bruno Herbelin, Ronan Boulic. 341-346 [doi]
- Performance Envelopes of in-Air Direct and Smartwatch Indirect Control for Head-Mounted Augmented RealityDennis Wolf, John J. Dudley, Per Ola Kristensson. 347-354 [doi]
- Interactive Exploration Assistance for Immersive Virtual Environments Based on Object Visibility and Viewpoint QualitySebastian Freitag, Benjamin Weyers, Torsten W. Kuhlen. 355-362 [doi]
- RST 3D: A Comprehensive Gesture Set for Multitouch 3D NavigationAlexander Kulik, André Kunert, Magdalena Keil, Bernd Froehlich 0001. 363-370 [doi]
- Rapid, Continuous Movement Between Nodes as an Accessible Virtual Reality Locomotion TechniqueM. P. Jacob Habgood, David Moore, David Wilson, Sergio Alapont. 371-378 [doi]
- Cognitive and Touch Performance Effects of Mismatched 3D Physical and Visual PerceptionsJason Hochreiter, Salam Daher, Gerd Bruder, Greg Welch. 379-386 [doi]
- Transferability of Spatial Maps: Augmented Versus Virtual Reality TrainingNicko R. Caluya, Alexander Plopski, Jayzon F. Ty, Christian Sandor, Takafumi Taketomi, Hirokazu Kato. 387-393 [doi]
- User Preference for SharpView-Enhanced Virtual Text During Non-Fixated ViewingTrey Cook, Nate Phillips, Kristen Massey, Alexander Plopski, Christian Sandor. 394-400 [doi]
- Visual Perception of Real World Depth Map Resolution for Mixed Reality RenderingLohit Petikam, Andrew Chalmers, Taehyun Rhee. 401-408 [doi]
- Human Compensation Strategies for Orientation DriftsTobias Feigl, Christopher Mutschler, Michael Philippsen. 409-414 [doi]
- Simulated Reference Frame: A Cost-Effective Solution to Improve Spatial Orientation in VRThinh Nguyen-Vo, Bernhard E. Riecke, Wolfgang Stuerzlinger. 415-422 [doi]
- Augmented Reality Driving Using Semantic Geo-RegistrationHan-Pang Chiu, Varun Murali, Ryan Villamil, G. Drew Kessler, Supun Samarasekera, Rakesh Kumar 0001. 423-430 [doi]
- Cascaded 3D Full-Body Pose Regression from Single Depth Image at 100 FPSShihong Xia, Zihao Zhang, Le Su. 431-438 [doi]
- Coded Light Based Extensible Optical Tracking SystemDong Li, Danli Wang, Dongdong Weng, Yue Li, Hang Xun, Yihua Bao. 439-445 [doi]
- Generating VR Live Videos with Tripod Panoramic RigFeng Xu, Tianqi Zhao, Bicheng Luo, Qionghai Dai. 446-450 [doi]
- Neurophysiology of Visual-Motor Learning During a Simulated Marksmanship Task in Immersive Virtual RealityJillian M. Clements, Regis Kopper, David J. Zielinski, Hrishikesh Rao, Marc A. Sommer, Elayna Kirsch, Boyla O. Mainsah, Leslie M. Collins, Lawrence G. Appelbaum. 451-458 [doi]
- Active Assembly Guidance with Online Video ParsingBin Wang, Guofeng Wang, Andrei Sharf, Yangyan Li, Fan Zhong, Xueying Qin, Daniel Cohen-Or, Baoquan Chen. 459-466 [doi]
- Teacher-Guided Educational VR: Assessment of Live and Prerecorded Teachers Guiding Virtual Field TripsChristoph W. Borst, Nicholas G. Lipari, Jason Woodworth. 467-474 [doi]
- Fluid Sketching - Immersive Sketching Based on Fluid FlowSevinc Eroglu, Sascha Gebhardt, Patric Schmitz, Dominik Rausch, Torsten Wolfgang Kuhlen. 475-482 [doi]
- Immersive Visualization of Abstract Information: An Evaluation on Dimensionally-Reduced Data ScatterplotsJorge A. Wagner Filho, Marina Fortes Rey, Carla M. D. S. Freitas, Luciana Porcher Nedel. 483-490 [doi]
- Automatic Furniture Arrangement Using Greedy Cost MinimizationPeter Kán, Hannes Kaufmann. 491-498 [doi]
- Light Projection-Induced Illusion for Controlling Object ColorRyo Akiyama, Goshiro Yamamoto, Toshiyuki Amano, Takafumi Taketomi, Alexander Plopski, Christian Sandor, Hirokazu Kato. 499-500 [doi]
- An AR-Guided System for Fast Image-Based Modeling of Indoor ScenesDaniel Andersen, Voicu Popescu. 501-502 [doi]
- Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual WingsAnastassia Andreasen, Niels Christian Nilsson, Stefania Serafin. 503-504 [doi]
- Agency Enhances Body Ownership Illusion of Being a Virtual BatAnastassia Andreasen, Niels Christian Nilsson, Stefania Serafin. 505-506 [doi]
- A Threefold Approach for Precise and Efficient Locomotion in Virtual Environments with Varying AccessibilityThomas Arnskov, Anders Elmholdt, Kristian Jensen, Nicklas Kristoffersen, Jonas Litvinas, Frederik L. Waldhausen, Niels C. Nilsson, Rolf Nordahl, Stefania Serafin. 507-508 [doi]
- Collaborative Production Line Planning with Augmented FabricationDoris Aschenbrenner, Meng Li, Radoslaw Dukalski, Jouke Verlinden, Stephan G. Lukosch. 509-510 [doi]
- Evaluation of Optical See-Through Head-Mounted Displays in Training for Critical Care and TraumaEhsan Azimi, Alexander Winkler, Emerson Tucker, Long Qian, Manyu Sharma, Jayfus Doswell, Nassir Navab, Peter Kazanzides. 511-512 [doi]
- Towards Revisiting Passability Judgments in Real and Immersive Virtual EnvironmentsAyush Bhargava, Kathryn M. Lucaites, Leah S. Hartman, Hannah Solini, Jeffrey W. Bertrand, Andrew C. Robb, Christopher C. Pagano, Sabarish V. Babu. 513-514 [doi]
- Towards Evaluating the Effects of Stereoscopic Viewing and Haptic Interaction on Perception-Action CoordinationDavid Brickler, Sabarish V. Babu, Jeffrey W. Bertrand, Ayush Bhargava. 515-516 [doi]
- Reducing VR Sickness Through Peripheral Visual EffectsHelmut Buhler, Sebastian Misztal, Jonas Schild. 517-518 [doi]
- Smart Choices for Deviceless and Device-Based Manipulation in Immersive Virtual RealityFabio Marco Caputo, Daniel Mendes, Alessia Bonetti, Giacomo Saletti, Andrea Giachetti 0001. 519-520 [doi]
- Virtual Content Creation Using Dynamic Omnidirectional Texture SynthesisChih-fan Chen, Evan Suma Rosenberg. 521-522 [doi]
- Redirected Walking in Irregularly Shaped Physical Environments with Dynamic ObstaclesHaiwei Chen, Samantha Chen, Evan Suma Rosenberg. 523-524 [doi]
- Real-Time 3D Face Reconstruction and Gaze Tracking for Virtual RealityShu-Yu Chen, Lin Gao 0004, Yu-Kun Lai, Paul L. Rosin, Shihong Xia. 525-526 [doi]
- Path Prediction Using LSTM Network for Redirected WalkingYang-Hun Cha, Dang-Yang Lee, In-Kwan Lee. 527-528 [doi]
- Reverse Disability Simulation in a Virtual EnvironmentTanvir Irfan Chowdhury, Sharif Mohammad Shahnewaz Ferdous, Tabitha C. Peck, John Quarles. 529-530 [doi]
- Virtual Buzzwire: Assessment of a Prototype VR Game for Stroke RehabilitationChris G. Christou, Despina Michael-Grigoriou, Dimitris Sokratous. 531-532 [doi]
- The Effect of Immersive Displays on Situation Awareness in Virtual Environments for Aerial Firefighting Air Attack Supervisor TrainingRory M. S. Clifford, Humayun Khan, Simon Hoermann, Mark Billinghurst, Robert W. Lindeman. 533-534 [doi]
- Augmentation of Road Surfaces with Subsurface Utility Model ProjectionsStephans Cote, Alexandra Mercier. 535-536 [doi]
- Augmented Reality Visualization of Joint Movements for Physical Examination and RehabilitationHenrique Galvan Debarba, Marcelo Elias de Oliveira, Alexandre Lädermann, Sylvain Chagué, Caecilia Charbonnier. 537-538 [doi]
- Tracking a Consumer HMD with a Third Party Motion Capture SystemHenrique Galvan Debarba, Marcelo Elias de Oliveira, Alexandre Lädermann, Sylvain Chaqué, Caecilia Charbonnier. 539-540 [doi]
- A Calibration Method for On-Vehicle AR-HUD System Using Mixed Reality GlassesNianchen Deng, Yanqing Zhou, Jiannan Ye, Xubo Yang. 541-542 [doi]
- Mobile AR In and Out: Towards Delay-Based Modeling of Acoustic ScenesCumhur Erkut, Jonas Holfelt, Stefania Serafin. 543-544 [doi]
- Head-to-Body-Pose Classification in No-Pose VR Tracking SystemsTobias Feigl, Christopher Mutschler, Michael Philippsen. 545-546 [doi]
- Investigating the Reason for Increased Postural Instability in Virtual Reality for Persons with Balance ImpairmentsSharif Mohammad Shahnewaz Ferdous, Tanvir Irfan Chowdhury, Imtiaz Muhammad Arafat, John Quarles. 547-548 [doi]
- Heterogeneous, Distributed Mixed Reality Applications. A ConceptPablo A. Figueroa, José Tiberio Hernández, Frédéric Mérienne, Jean-Rémy Chardonnet, Jose L. Dorado, J. Sebastian Lopez. 549-550 [doi]
- Immersive Visual Analysis to Explore Mystery at Wildlife PreserveAleksandr Fritz, Bo Sun, Wei Xu. 551-552 [doi]
- Touchless Haptic Feedback for VR Rhythm GamesOrestis Georgiou, Craig Jeffrey, Ziyuan Chen, Bao Xiao Tong, Shing Hei Chan, Boyin Yang, Adam Harwood, Tom Carter. 553-554 [doi]
- Knowledge Spaces in VR: Intuitive Interfacing with a Multiperspective Hypermedia EnvironmentPeter Gerjets, Martin Lachmair, Martin V. Butz, Johannes Lohmann. 555-556 [doi]
- An Investigation of Head Motion and Perceptual Motion Cues' Influence on User Depth Perception of Augmented Reality Neurosurgical SimulatorsHamza Ghandorh, Roy Eagleson, Sandrine de Ribaupierre. 557-558 [doi]
- Model Retrieval by 3D Sketching in Immersive Virtual RealityDaniele Giunchi, Stuart James, Anthony Steed. 559-560 [doi]
- Immersive Virtual Fieldwork: Advances for the Petroleum IndustryLuiz Gonzaga, Maurício Roberto Veronez, Gabriel Lanzer Kannenberg, Demetrius Nunes Alves, Caroline Lessio Cazarin, Leonardo Gomes Santana, Jean Luca de Fraga, Leonardo Campos Inocencio, Lais Vieira de Souza, Fernando Marson, Fabiane Bordin, Francisco M. W. Tognoli. 561-562 [doi]
- Gaze Guidance in Immersive EnvironmentsSteve Grogorick, Georgia Albuquerque, Marcus A. Magnor. 563-564 [doi]
- Immersive Robot-Assisted Virtual Reality Therapy for Neurologically-Caused Gait ImpairmentsNegin Hamzeheinejad, Samantha Straka, Dominik Gall, Franz Weilbach, Marc Erich Latoschik. 565-566 [doi]
- Deep Localization on Panoramic ImagesAtsutoshi Hanasaki, Hideaki Uchiyama, Atsushi Shimada, Rin-ichiro Taniquch. 567-568 [doi]
- An Approach to Embodiment and Interactions with Digital Entities in Mixed-Reality EnvironmentsMohamed Handosa, Hendrik Schulze, Denis Gracanin, Matthew Tucker, Mark Manuel. 569-570 [doi]
- Investigating a Sparse Peripheral Display in a Head-Mounted Display for VR LocomotionAbraham M. Hashemian, Alexandra Kitson, Thinh Nguyen-Vo, Hrvoje Benko, Wolfgang Stuerzlinger, Bernhard E. Riecke. 571-572 [doi]
- Preliminary Environment Mapping for Redirected WalkingChristian Hirt, Markus Zank, Andreas M. Kunz. 573-574 [doi]
- The Relationship Between Visual Attention and Simulator Sickness: A Driving Simulation StudyAnne Hoesch, Sandra Poeschl, Florian Weidner, Roberto Walter, Nicola Doering. 575-576 [doi]
- Personal Perspective: Using Modified World Views to Overcome Real-Life Limitations in Virtual RealityAdrian Heinrich Hoppe, Florian van de Camp, Rainer Stiefelhagen. 577-578 [doi]
- Please Don't Puke: Early Detection of Severe Motion Sickness in VRCourtney Hutton, Shelby Ziccardi, Julio Medina, Evan Suma Rosenbarg. 579-580 [doi]
- Real-Time Control Operation Support of Unstable System by Visual FeedbackTomohiro Ichiyama, Atsushi Matsubayashi, Yasutoshi Makino, Hiroyuki Shinoda. 581-582 [doi]
- Comparing VR Display with Conventional Displays for User Evaluation ExperiencesQuinatei Lhemedu-Steinke, Gerrit Meixner, Michael Weber. 583-584 [doi]
- Towards Standardization of Medical Trials Using Virtual ExperimentersZachariah J. Inks, Matias Volonte, Sarah Beadle, Bjoern Horing, Andrew C. Robb, Sabarish V. Babu. 585-586 [doi]
- What Can VR Systems Tell Sports Players? Reaction-Based Analysis of Baseball Batters in Virtual and Real WorldsMariko Isogawa, Dan Mikami, Takehiro Fukuda, Naoki Saijo, Kosuke Takahashi, Hideaki Kimata, Makio Kashino. 587-588 [doi]
- 3D Touch-and-Drag: Gesture-Free 3D Manipulation with Finger TrackingThomas Jung, Patrick Bauer. 589-590 [doi]
- HIPS - A Virtual Reality Hip Prosthesis Implantation SimulatorMaximilian Kaluschke, René Weller, Gabriel Zachmann, Luigi Pelliccia, Mario Lorenz 0001, Philipp Klimant, Sebastian Knopp, Johannes P. G. Atze, Falk Mockel. 591-592 [doi]
- Augmented Reality System for Aiding Mild Alzheimer Patients and CaregiversKeynes Masayoshi Kanno, Edgard Afonso Lamounier, Alexandre Cardoso, Ederaldo Jose Lopes, Gerson Flavio Mendes de Lima. 593-594 [doi]
- Towards Situated Knee Trajectory Visualization for Self Analysis in CyclingOral Kaplan, Goshiro Yamamoto, Takafumi Taketomi, Yasuhide Yoshitake, Alexander Plopski, Christian Sandor. 595-596 [doi]
- Olfactory Display Based on Sniffing ActionShingo Kato, Takamichi Nakamoto. 597-598 [doi]
- Effect of Reclining Angle on the Perception of Horizontal Plane for HMD UsersHideki Kawai, Hiroki Hara, Yasuyuki Yanagida. 599-600 [doi]
- The Effect of Immersion on Emotional Responses to Film Viewing in a Virtual EnvironmentAelee Kim, Minha Chang, Yeseul Choi, Sohyeon Jeon, Kyoungmin Lee. 601-602 [doi]
- A User-Based Comparison of Two Augmented Reality GlassesElisa Maria Klose, Ludger Schmidt. 603-604 [doi]
- Using EEG to Decode Subjective Levels of Emotional Arousal During an Immersive VR Roller Coaster RideF. Klotzsche, A. Mariola, S. Hofmann, V. V. Nikulin, Arno Villringer, M. Gaebler. 605-606 [doi]
- Using Industrial Robots as Haptic Devices for VR-TrainingSebastian Knopp, Mario Lorenz 0001, Luigi Pelliccia, Philipp Klimant. 607-608 [doi]
- HangerOVER: Mechanism of Controlling the Hanger Reflex Using Air Balloon for HMD Embedded Haptic DisplayYuki Kon, Takuto Nakamura, Vibol Yem, Hiroyuki Kajimoto. 609-610 [doi]
- Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right ArmRyota Kondo, Maki Sugimoto, Kouta Minamizawa, Masahiko Inami, Michiteru Kitazaki, Yamato Tani. 611-612 [doi]
- Design of a Virtual Reality and Haptic Setup Linking Arousals to Training Scenarios: A Preliminary StageKonstantinos Koumaditis, Francesco Chinello, Sarune Venckute. 613-614 [doi]
- Evaluation of Environment-Independent Techniques for 3D Position Marking in Augmented RealityWallace Santos Lages, Yuan Li, Doug A. Bowman. 615-616 [doi]
- Using Pico Projectors with Spatial Contextual Awareness to Create Augmented Knowledge Spaces for Interdisciplinary Engineering TeamsIsabel Leber, Matthias Merk, Gabriela Tullius, Peter Hertkorn. 617-618 [doi]
- Pop the Feed Filter Bubble: Making Reddit Social Media a VR CityscapeRhema Linder, Alexandria M. Stacy, Nic Lupfer, Andruid Kerne, Eric D. Ragan. 619-620 [doi]
- Behavioral Simulation of Passengers in a Waiting HallShaohua Liu, Xiyuan Song, Hao Jiang 0013, Min Shi, Tianlu Mao. 621-622 [doi]
- A Method of View-Dependent Stereoscopic Projection on Curved ScreenJuan Liu, Hanchao Li, Lu Zhao, Siwei Zhao, Guowen Qi, Yulong Bian, Xiangxu Meng, Chenglei Yang. 623-624 [doi]
- VR-Assisted vs Video-Assisted Teacher TrainingJean-Luc Luqrirr, Sebastian Oberdörfer, Marc Erich Latoschik, Alice Wittmann, Christian Seufert, Silke Grafe. 625-626 [doi]
- Casting Virtual Shadows Based on Brightness Induction for Optical See-Through DisplaysShinnosuke Manabe, Sei Ikeda, Asako Kimura, Fumihisa Shibata. 627-628 [doi]
- Touchless Haptic Feedback for Supernatural VR ExperiencesJonatan Martínez, Daniel Griffiths, Valerio Biscione, Orestis Georgiou, Tom Carter. 629-630 [doi]
- Biomechanical Parameters Under Curvature Gains and Bending Gains in Redirected WalkingKeigo Matsumoto, Ayaka Yamada, Anna Nakamura, Yasushi Uchmura, Keitaro Kawai, Tomohiro Tanikawa. 631-632 [doi]
- Intraousseous Access Simulator in Newborns VR SystemSergio Medina-Papagayo, Byron Perez-Gutierrez, Lizeth Vega-Medina, Hernando Leon-Printrlquez, Norman Jairnes, Claudia Alarcon, Alvaro Uribe-Quevedo. 633-634 [doi]
- Comparing Interface Affordances for Controlling a Push Broom in VRNoah Miller, Pete Willemsen, Robert Feyen. 635-636 [doi]
- Immersive Exploration of OSGi-Based Software Systems in Virtual RealityMartin Misiak, Doreen Seider, Sascha Zur, Arnulph Fuhrmann, Andreas Schreiber. 637-638 [doi]
- AR in a Large Area Through Instance Recognition with Hybrid SensorsKen Miyamoto, Takahiro Kashima, Osamu Tsukahara. 639-640 [doi]
- Impact of Alignment Point Distance Distribution on SPAAM Calibration of Optical See-Through Head-Mounted DisplaysKenneth R. Moser, Mohammed Safayet Arefin, J. Edward Swan. 641-642 [doi]
- A Study of Cybersickness and Sensory Conflict Theory Using a Motion-Coupled Virtual Reality SystemAdrian K. T. Ng, Leith K. Y. Chan, Henry Y. K. Lau. 643-644 [doi]
- Effect of Environment Size on Curvature Redirected Walking ThresholdsAnh Nguyen, Yannick Rothacher, Andreas Kunz, Peter Brugger, Bigna Lenggenhager. 645-646 [doi]
- Object Size Perception in Immersive Virtual Reality: Avatar Realism Affects the Way We PerceiveNami Ogawa, Takuji Narumi, Michitaka Hirose. 647-648 [doi]
- A Framework for Virtual 3D Manipulation of Face in VideoJungsik Park, Jong-Il Park. 649-650 [doi]
- Real-Time Marker-Based Finger Tracking with Neural NetworksDario Pavllo, Thibault Porssut, Bruno Herbelin, Ronan Boulic. 651-652 [doi]
- Vive Tracking Alignment and Correction Made EasyAlex Peer, Peter Ullich, Kevin Ponto. 653-654 [doi]
- COP: A New Continuous Packing Layout for 360 VR VideosQikai Pei, Juan Guo, Haiwen LU, Guilona Ma, Wensong Li, Xinyu Zhang. 655-656 [doi]
- Human Identification Using Neural Network-Based Classification of Periodic Behaviors in Virtual RealityDuc-Minh Pham. 657-658 [doi]
- Mixed Reality Collaboration Between Human-Agent TeamsThai Phan, Wolfgang Hönig, Nora Ayanian. 659-660 [doi]
- Using Cybersickness Indicators to Adapt Navigation in Virtual Reality: A Pre-StudyJérémy Plouzeau, Jean-Rémy Chardonnet, Frédéric Mérienne. 661-662 [doi]
- Concept for Rendering Optimizations for Full Human Field of View HMDsDaniel Pohl, Nural Choudhury, Markus Achtelik. 663-664 [doi]
- Effects of Visual Realism and Moving Detail on CybersicknessMatti Pouke, Arttu Tiiro, Steven M. LaValle, Timo Ojala. 665-666 [doi]
- Smart Adaptation of BIM for Virtual Reality, Depending on Building Project Actors' Needs: The Nursery CasePierre Raimbaud, Frédéric Mérienne, Florence Danglade, Ruding Lou, José Tiberio Hernández, Pablo A. Figueroa. 667-668 [doi]
- AirwayVR: Learning Endotracheal Intubation in Virtual RealityPavithra Hajeswaran, Na-Teng Hung, Thenkurussi Kesavadas, John Vozenilek, Praveen Kumar. 669-670 [doi]
- A Path-Based Attention Guiding Technique for Assembly Environments with Target OcclusionsPatrick Renner, Jonas Blattgerste, Thies Pfeiffer. 671-672 [doi]
- Using Vertex Displacements to Distort Virtual Bodies and Objects While Preserving Visuo-Tactile Congruency During TouchMarius Rubo, Matthias Gamer. 673-674 [doi]
- A Preliminary Investigation of the Effects of Discrete Virtual Rotation on CybersicknessAndreas N. Ryge, Casper Vollmers, Jonatan S. Hvass, Lars K. Andersen, Theis Berthelsen, Jon Ram Bruun-Pedersen, Niels C. Nilsson, Rolf Nordahl. 675-676 [doi]
- Voice Conversion System Based on Deep Neural Network Capable of Parallel ComputationKunihiko Sato, Jun Rekimoto. 677-678 [doi]
- Teach Me a Story: an Augmented Reality Application for Teaching History in Middle SchoolBarbara Schiavi, Franck Gechter, Celine Gechter, Albert Rizzo. 679-680 [doi]
- Movement Visualizer for Networked Virtual Reality PlatformsOmar Shaikh, Yilu Sunt, Andrea Stevenson Won. 681-682 [doi]
- Augmented Reality-Based Personalized Virtual Operative Anatomy for Neurosurgical Guidance and TrainingWeixin Si, Xianavun Liao, Qiong Wang 0001, Pheng-Ann Heng. 683-684 [doi]
- A Comparative Study of the Learning Outcomes and Experience of VR in EducationYoana Slavova, Mu Mu 0001. 685-686 [doi]
- Gaze Direction in a Virtual Environment Via a Dynamic Full-Image Color EffectMason Smith, Ann McNamara. 687-688 [doi]
- Towards Mobile 3D Telepresence Using Head-Worn Devices and Dual-Purpose ScreensShoaib R. Soomro, Osman Eldes, Hakan Urey. 689-690 [doi]
- Rendering of Pressure and Textures Using Wearable Haptics in Immersive VR EnvironmentsGiovanni Spagnoletti, Leonardo Meli, Tommaso Lisini Baldi, Guido Gioioso, Claudio Pacchierotti, Domenico Prattichizzo. 691-692 [doi]
- Light Virtual Reality Systems for the Training of Conditionally Automated Vehicle DriversDaniele Sportillo, Alexis Paljic, Luciano Ojeda, Philippe Fuchs, Vincent Roussarie. 693-694 [doi]
- Redirected Scene Rotation for Immersive Movie ExperiencesTravis Stebbins, Eric D. Haqant. 695-696 [doi]
- Selecting Invisible ObjectsJunwei Sun, Wolfgang Stuerzlinger. 697-698 [doi]
- A Multisensory Virtual Environment for OSH TrainingMina Tahsiri, Glyn Lawson, Che Zulkhairi Abdullah, Tessa Roper. 699-700 [doi]
- Scope of Manipulability Sharing: A Case Study for Sports TrainingYoshiyuki Tanaka, Tadayoshi Shiokawa, Mitsuhisa Shiokawa. 701-702 [doi]
- An Exploration on the Integration of Vibrotactile and Force Cues for 3D Interactive TasksStanley Tarng, Aida Erfanian, Yaoping Hu, Frédéric Mérienne. 703-704 [doi]
- A Realtime Virtual Grasping System for Manipulating Complex ObjectsHao Tian, Chanabo Wana, Xinvu Zhana. 705-706 [doi]
- User Performance of VR-Based Tissue Dissection Under the Effects of Force Models and Tracing SpeedsFernando Trejo, Yaoping Hu. 707-708 [doi]
- The Effects of Olfactory Stimulation and Active Participation on Food Cravings in Virtual RealityNikita Mae B. Tuanquin, Simon Hoermann, Carl James Petersen, Robert W. Lindeman. 709-710 [doi]
- Phase-Aligned Foveated Rendering for Virtual Reality HeadsetsEric Turner, Haomiao Jiang, Damien Saint-Macary, Behnam Bastani. 711-712 [doi]
- Hybrid Decision Support System for Traffic EngineersManuela Uhr, Joachim Nitschke, Jingxin Zhang, Frank Steinicke. 713-714 [doi]
- RIDERS: Road Inspection & Driver SimulationMaurício Roberto Veronez, Luiz Gonzaga, Fabiane Bordin, Lucas S. Kupssinskü, Gabriel Lanzer Kannenberg, Tiago Duarte, Leonardo Gomes Santana, Lean Luca de Fraga, Demetrius Nunes Alves, Fernando Pinho Marson. 715-716 [doi]
- Do Textures and Global Illumination Influence the Perception of Redirected Walking Based on Translational Gain?Kristoffer Waldow, Arnulph Fuhrmann, Stefan M. Grünvogel. 717-718 [doi]
- Tetrahedral Mesh Visualization in a Game EngineKuocheng Wang, Kishore Adimulam, Thenkurussi Kesavadas. 719-720 [doi]
- Immersing Web3D Furniture into Real Interior ImagesChao Wang, Shuanq Lianq, Jinyuan Jia. 721-722 [doi]
- Memory Task Performance Across Augmented and Virtual RealityPete Willemsen, William Jaros, Charles McGregor, Edward Downs, Maranda Berndt, Alexander Passofaro. 723-724 [doi]
- A Calibration Method for Large-Scale Projection Based Floor Display SystemChun Xie, Hidehiko Shishido, Yoshinari Kameda, Kenji Suzuki, Itaru Kitahara. 725-726 [doi]
- Evaluation of Hand Gesture Annotation in Remote Collaboration Using Augmented RealityShohei Yamada, Naiwala P. Chandrasiri. 727-728 [doi]
- Adopting the Roll Manipulation for Redirected WalkingTatsuki Yamamoto, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 729-730 [doi]
- On-The-Fly Simulator of Tabletop Light-Field 3-D Displays Powered by a Game EngineShunsuke Yoshida. 731-732 [doi]
- Force Push: Exploring Expressive Gesture-to-Force Mappings for Indirect 3D Object ManipulationRun Yu, Doug A. Bowman. 733-734 [doi]
- Inverse Virtual Reality: Intelligence-Driven Mutually Mirrored WorldZhenliang Zhang, Benyang Cao, Jie Guo, Dongdong Weng, Yue Liu, Yongtian Wang. 735-736 [doi]
- Physics-Inspired Input Method for Near-Field Mixed Reality Applications Using Latent Active CorrectionZhenliang Zhang, Yue Li, Dongdong Weng, Vue Liu, Yongtian Wang. 737-738 [doi]
- Evaluation of Hand-Based Interaction for Near-Field Mixed Reality with Optical See-Through Head-Mounted DisplaysZhenliang Zhang, Benyang Cao, Dongdong Weng, Yue Liu, Yongtian Wang, Hua Huang. 739-740 [doi]
- VR Touch MuseumYuchen Zhao, Maurizio Forte, Regis Kopper. 741-742 [doi]
- Simulator Sick but Still Immersed: A Comparison of Head-Object Collision Handling and Their Impact on Fun, Immersion, and Simulator SicknessPeter Ziegler, Daniel Roth, Andreas Knote, Michael Kreuzer, Sebastian von Mammen. 743-744 [doi]
- Space Tentacles - Integrating Multimodal Input into a VR Adventure GameChris Zimmerer, Martin Fischbach, Marc Erich Latoschik. 745-746 [doi]
- A Virtual Reality Simulator to Detect Acrophobia in Work-at-Height SituationsJean-Rerny Chardonnet, Cedric Di Loreto, Julien Ryard, Alain Housseau. 747-748 [doi]
- Demonstration of Gaze-Aware Video Streaming Solutions for Mobile VRSaeik Firdose, Pietro Lungaro, Konrad Tollmar. 749-750 [doi]
- Hands-Free Interaction for Augmented Reality in Vascular InterventionsAlon Grinshpoon, Shirin Sadri, Gabrielle J. Loeb, Carmine Elvezio, Steven K. Feiner. 751-752 [doi]
- A Demonstration of FaceDisplay: Asymetric Multi-User Interaction for Mobile VRJan Gugenheimer, Evgeny Stemasov, Harpreet Sareen, Enrico Rukzio. 753-754 [doi]
- A Demonstration of ShareVR: Co-Located Experiences for Virtual Reality Between HMD and Non-HMD UsersJan Gugenheimer, Evgeny Stemasov, Julian Frommel, Enrico Rukzio. 755-756 [doi]
- In-Car 6-DoF Mixed Reality for Rear-Seat and Co-Driver EntertainmentJonas Haeling, Christian Winkler, Stephan Leenders, Daniel Kebelheim, Axel Hildebrand, Marc Necker. 757-758 [doi]
- A Virtual Hip Replacement Surgery Simulator with Realistic Haptic FeedbackMaximilian Kaluschke, René Weller, Gabriel Zachmann, Luigi Pelliccia, Mario Lorenz 0001, Philipp Klimant, Sebastian Knopp, Johannes P. G. Atze, Falk Mockel. 759-760 [doi]
- Demonstration of Olfactory Display Based on Sniffing ActionShingo Kato, Masaaki Iseki, Takamichi Nakamoto. 761-762 [doi]
- Game Room Map Integration in Virtual Environments for Free WalkingMarilyn Keller, Frederic Exposito. 763-764 [doi]
- HangerOVER: Development of HMO-Embedded Haptic Display Using the Hanger Reflex and VR ApplicationYuki Kon, Takuto Nakamura, Rei Sakuragi, Hirotaka Shlonolrl, Vibol Yem, Hiroyuki Kajirnoto. 765-766 [doi]
- Redirected Spaces: Going Beyond BordersEike Langbehn, Paul Lubos, Frank Steinicke. 767-768 [doi]
- Multisensory Virtual Reality Exposure TherapyAlexander Marquardt, Christina Trepkowski, Jens Maiero, Ernst Kruijff, André Hinkeniann. 769-770 [doi]
- Attention Guiding Using Augmented Reality in Complex EnvironmentsPatrick Renner, Thies Pfeiffer. 771-772 [doi]
- Demo of the Matrix Has You: Realizing Slow Motion in Full-Body Virtual RealityMichael Rietzler, Florian Geiselhart, Julia Brich, Enrico Rukzio. 773-774 [doi]
- Applying Multi-User Virtual Reality to Collaborative Medical TrainingJonas Schild, Sebastian Misztal, Beniamin Roth, Leonard Flock, Thomas Luiz, Dieter Lerner, Markus Herkersdorf, Konstantin Wegner, Markus Neuberaer, Andreas Franke 0003, Claus Kemp, Johannes Pranqhofer, Sven Seele, Helmut Buhler, Rainer Herpers. 775-776 [doi]
- Three Haptic Shape-Feedback Controllers for Virtual RealityMike Sinclair, Eyal Ofek, Christian Holz, Inrak Choi, Eric Whitmire, Evan Strasnick, Hrvoje Benko. 777-778 [doi]
- Cliffhanger-VRMarcel Tiator, Ben Fischer, Laurin Gerhardt, David Nowottnik, Hendrik Preu, Christian Geiger. 779-780 [doi]
- AnimationVR - Interactive Controller-Based Animating in Virtual RealityDaniel Vogel 0003, Paul Lubos, Frank Steinicke. 781-782 [doi]
- Mobius Walker: Pitch and Roll Redirected WalkingTatsuki Yamamoto, Jumpei Shimatani, Isamu Ohashi, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 783-784 [doi]
- Water Flow Measurement Technology Assessing Spatial User Interaction in an Underwater Immersive Virtual Reality EnvironmentShogo Yamashita, Shunichi Suwa, Takashi Miyaki, Jun Rekimoto. 785-786 [doi]
- Softness-Hardness and Stickiness Feedback Using Electrical Stimulation While Touching a Virtual ObjectVibol Yem, Kevin Vu, Yuki Kon, Hiroyuki Kajimoto. 787-788 [doi]
- Encounter-Type Haptic Interfaces for Virtual Reality Musical InstrumentsAlberto Boem, Hiroo Iwata. 789-790 [doi]
- Locomotion with Virtual Agents in the Realm of Social Virtual RealityAndrea Bönsch. 791-793 [doi]
- Robot Supported Virtual and Augmented RealityEmanuel Vonach. 794-795 [doi]
- High-Fidelity Interaction for Virtual and Augmented RealityEric Whitmire. 796-798 [doi]
- Guiding People in Complex Indoor Environments Using Augmented RealityGeorg Gerstweiler. 801-802 [doi]
- Towards Reverse Disability Simulation in a Virtual EnvironmentTanvir Irfan Chowdhury. 803-804 [doi]
- Optical Touch Sensing on Non-Parametric Rear-Projection SurfacesJason Hochreiter. 805-806 [doi]
- Leveraging Configuration Spaces and Navigation Functions for Redirected WalkingJerald Thomas. 807-809 [doi]
- Predicting Performance During a Dynamic Target Acquisition Task in Immersive Virtual RealityJillian Clements. 810-811 [doi]
- Extended Abstract: Natural Human-Robot Interaction in Virtual Reality Telepresence SystemsJingxin Zhang. 812-813 [doi]
- Doctorate Consortium ProposalLoki Rasmussen. 814-815 [doi]
- Shopping in Virtual RealityMarco Speicher. 816-817 [doi]
- Mediated Physicality: Inducing Illusory Physicality of a Virtual Human via Environmental ObjectsMyungho Lee. 818-819 [doi]
- Prompting Techniques for Guidance and Action Assistance Using Augmented-Reality Smart-GlassesPatrick Renner. 820-822 [doi]
- The Influence of Avatar Representation and Behavior on Communication in Social Immersive Virtual EnvironmentsSahar A. Aseeri, Victoria Interrante. 823-824 [doi]
- Walk-Centric User InterfacesWallace Santos Lages. 825-826 [doi]
- Evaluating the Effectiveness of Head-Mounted Display Virtual Reality (HMD VR) Environment on Students' Learning for a Virtual Collaborative Engineering Assembly TaskWen Huang. 827-829 [doi]
- 360° Video - Light Design ExperienceManuel Dudczig. 830 [doi]
- Augmented VRAntonis Karakottas, Alexandros Papachristou, Alexandros Doumanoglou, Nikolaos Zioulis, Dimitrios Zarpalas, Petros Daras. 831 [doi]
- Virtual Immersion: Simulating Immersive Experiences in VRVolker Kuchelmeister. 832 [doi]
- CarpetVR: The Magic Carpet Meets the Magic MirrorVictor S. Lempitsky, Alexander Vakhitov, Andrew Starostin. 833 [doi]
- The Depth LightMcKennon McMillian, Hunter Finney, Jonathan Hopper, J. Adam Jones. 834-835 [doi]
- 3D Tune-In: 3D-Games for Tuning and Learning About Hearing AidsLorenzo Picinali. 836 [doi]
- VR MusicAli Rastegar. 837 [doi]
- Secret Detours: A Garden in SingaporeElke E. Reinhuber, Benjamin Seide, Ross Williams. 838 [doi]
- Until Jesse 360Miriam Ross. 839 [doi]
- Realtime Collision Avoidance for Mechanisms with Complex GeometriesMikel Sagardia, Alexander Martin Turrillas, Thomas Hulin. 840 [doi]
- Auto-Scaled Full Body Avatars for Virtual Reality: Facilitating Interactive Virtual Body ModificationTuukka M. Takala, Heikki Heiskanen. 841 [doi]
- Use of Virtual Reality to Teach Teamwork and Patient Safety in Surgical EducationTobias Todsen, Jacob Melchiors, Kasper Wennerwaldt. 842 [doi]
- AnimationVR - Interactive Controller-Based Animating in Virtual RealityDaniel Vogel 0003, Paul Lubos, Frank Steinicke. 843 [doi]
- Beacon VirtuaAndrew Woods, Paul Bourke, Nick Oliver. 844 [doi]
- 3DUI-League: 9th Annual 3DUI ContestRongkai Guo, Ryan P. McMahan, Benjamin Weyers. 845 [doi]
- Fluid VR: Extended Object Associations for Automatic Mode Switching in Virtual RealityMayra Donaji Barrera Machuca, Junwei Sun, Duc-Minh Pham, Wolfgang Stuerzlinger. 846-847 [doi]
- 3DUI Contest 2018 - Team NaNChristian Hirt, Anh Nguyen, Markus Zank. 848-849 [doi]
- 3DUI Contest 2018: 3D InteractionBo Sun, Aleksandr Fritz, Vincent Perry, Paul Havig, Simon Su. 850-851 [doi]
- Climb, Direct, Stack: Smart Interfaces for ELeague ContestYuan Li, Run Yu, Lei Zhang, Wallace Santos Lages, Doug A. Bowman. 852-853 [doi]
- Batmen Forever: Unified Virtual Hand Metaphor for Consumer VR SetupsAndré Montes Rodrigues, Mario Nagamura, Luis Gustavo Freire da Costa, Marcelo Knörich Zuffo. 854-855 [doi]
- Climb, Fly, Stack: Design of Tangible and Gesture-Based Interfaces for Natural and Efficient InteractionAlexandre Audinot, Emeric Goga, Vincent Goupil, Carl-Johan Jorqensen, Adrien Reuzeau, Ferran Argelaguet. 856-857 [doi]
- 3DAthlon: 3D Gestural Interfaces to Support a 3-Stage Contest in VRJerônimo Gustavo Grandi, Henrique Galvan Debarba, Juliano Franz, Victor Adriel de J. Oliveira, Abel Ticona, Gabrielle A. Souza, Izadora Berti, Steeven Villa, Luciana P. Nedel, Anderson Maciel. 858-859 [doi]
- Toward Intuitive 3D User Interfaces for Climbing, Flying and StackingAntonin Bernardin, Guillaume Cortes, Rebecca Fribourg, Tiffany Luong, Florian Nouviale, Hakim Si-Mohammed. 860-861 [doi]