Controlled Procedural Terrain Generation Using Software Agents

Jonathon Doran, Ian Parberry. Controlled Procedural Terrain Generation Using Software Agents. IEEE Trans. Comput. Intellig. and AI in Games, 2(2):111-119, 2010. [doi]

@article{DoranP10,
  title = {Controlled Procedural Terrain Generation Using Software Agents},
  author = {Jonathon Doran and Ian Parberry},
  year = {2010},
  doi = {10.1109/TCIAIG.2010.2049020},
  url = {http://dx.doi.org/10.1109/TCIAIG.2010.2049020},
  researchr = {https://researchr.org/publication/DoranP10},
  cites = {0},
  citedby = {0},
  journal = {IEEE Trans. Comput. Intellig. and AI in Games},
  volume = {2},
  number = {2},
  pages = {111-119},
}