Jonathon Doran, Ian Parberry. Controlled Procedural Terrain Generation Using Software Agents. IEEE Trans. Comput. Intellig. and AI in Games, 2(2):111-119, 2010. [doi]
@article{DoranP10, title = {Controlled Procedural Terrain Generation Using Software Agents}, author = {Jonathon Doran and Ian Parberry}, year = {2010}, doi = {10.1109/TCIAIG.2010.2049020}, url = {http://dx.doi.org/10.1109/TCIAIG.2010.2049020}, researchr = {https://researchr.org/publication/DoranP10}, cites = {0}, citedby = {0}, journal = {IEEE Trans. Comput. Intellig. and AI in Games}, volume = {2}, number = {2}, pages = {111-119}, }