Designing entertaining educational games using procedural rhetoric: a case study

Lars Doucet, Vinod Srinivasan. Designing entertaining educational games using procedural rhetoric: a case study. In Richard Wainess, Stephen N. Spencer, editors, Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, Sandbox '10, Los Angeles, California, USA, July 28-29, 2010. pages 5-10, ACM, 2010. [doi]

@inproceedings{DoucetS10,
  title = {Designing entertaining educational games using procedural rhetoric: a case study},
  author = {Lars Doucet and Vinod Srinivasan},
  year = {2010},
  doi = {10.1145/1836135.1836136},
  url = {https://doi.org/10.1145/1836135.1836136},
  researchr = {https://researchr.org/publication/DoucetS10},
  cites = {0},
  citedby = {0},
  pages = {5-10},
  booktitle = {Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, Sandbox '10, Los Angeles, California, USA, July 28-29, 2010},
  editor = {Richard Wainess and Stephen N. Spencer},
  publisher = {ACM},
  isbn = {978-1-4503-0097-1},
}