Lars Doucet, Vinod Srinivasan. Designing entertaining educational games using procedural rhetoric: a case study. In Richard Wainess, Stephen N. Spencer, editors, Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, Sandbox '10, Los Angeles, California, USA, July 28-29, 2010. pages 5-10, ACM, 2010. [doi]
@inproceedings{DoucetS10, title = {Designing entertaining educational games using procedural rhetoric: a case study}, author = {Lars Doucet and Vinod Srinivasan}, year = {2010}, doi = {10.1145/1836135.1836136}, url = {https://doi.org/10.1145/1836135.1836136}, researchr = {https://researchr.org/publication/DoucetS10}, cites = {0}, citedby = {0}, pages = {5-10}, booktitle = {Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, Sandbox '10, Los Angeles, California, USA, July 28-29, 2010}, editor = {Richard Wainess and Stephen N. Spencer}, publisher = {ACM}, isbn = {978-1-4503-0097-1}, }