Designing entertaining educational games using procedural rhetoric: a case study

Lars Doucet, Vinod Srinivasan. Designing entertaining educational games using procedural rhetoric: a case study. In Richard Wainess, Stephen N. Spencer, editors, Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, Sandbox '10, Los Angeles, California, USA, July 28-29, 2010. pages 5-10, ACM, 2010. [doi]

Abstract

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