Player modeling using self-organization in Tomb Raider: Underworld

Anders Drachen, Alessandro Canossa, Georgios N. Yannakakis. Player modeling using self-organization in Tomb Raider: Underworld. In Pier Luca Lanzi, editor, Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009. pages 1-8, IEEE, 2009. [doi]

Authors

Anders Drachen

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Alessandro Canossa

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Georgios N. Yannakakis

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