Player modeling using self-organization in Tomb Raider: Underworld

Anders Drachen, Alessandro Canossa, Georgios N. Yannakakis. Player modeling using self-organization in Tomb Raider: Underworld. In Pier Luca Lanzi, editor, Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009. pages 1-8, IEEE, 2009. [doi]

@inproceedings{DrachenCY09,
  title = {Player modeling using self-organization in Tomb Raider: Underworld},
  author = {Anders Drachen and Alessandro Canossa and Georgios N. Yannakakis},
  year = {2009},
  doi = {10.1109/CIG.2009.5286500},
  url = {http://dx.doi.org/10.1109/CIG.2009.5286500},
  researchr = {https://researchr.org/publication/DrachenCY09},
  cites = {0},
  citedby = {0},
  pages = {1-8},
  booktitle = {Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009},
  editor = {Pier Luca Lanzi},
  publisher = {IEEE},
  isbn = {978-1-4244-4814-2},
}