Anders Drachen, Alessandro Canossa, Georgios N. Yannakakis. Player modeling using self-organization in Tomb Raider: Underworld. In Pier Luca Lanzi, editor, Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009. pages 1-8, IEEE, 2009. [doi]
@inproceedings{DrachenCY09, title = {Player modeling using self-organization in Tomb Raider: Underworld}, author = {Anders Drachen and Alessandro Canossa and Georgios N. Yannakakis}, year = {2009}, doi = {10.1109/CIG.2009.5286500}, url = {http://dx.doi.org/10.1109/CIG.2009.5286500}, researchr = {https://researchr.org/publication/DrachenCY09}, cites = {0}, citedby = {0}, pages = {1-8}, booktitle = {Proceedings of the 2009 IEEE Symposium on Computational Intelligence and Games, CIG 2009, Milano, Italy, 7-10 September, 2009}, editor = {Pier Luca Lanzi}, publisher = {IEEE}, isbn = {978-1-4244-4814-2}, }