The cake can be a lie: placebos as persuasive videogame elements

Luís Duarte, Luís Carriço. The cake can be a lie: placebos as persuasive videogame elements. In Wendy E. Mackay, Stephen A. Brewster, Susanne Bødker, editors, 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013, Extended Abstracts. pages 1113-1118, ACM, 2013. [doi]

@inproceedings{DuarteC13,
  title = {The cake can be a lie: placebos as persuasive videogame elements},
  author = {Luís Duarte and Luís Carriço},
  year = {2013},
  doi = {10.1145/2468356.2468555},
  url = {http://doi.acm.org/10.1145/2468356.2468555},
  researchr = {https://researchr.org/publication/DuarteC13},
  cites = {0},
  citedby = {0},
  pages = {1113-1118},
  booktitle = {2013 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI '13, Paris, France, April 27 - May 2, 2013, Extended Abstracts},
  editor = {Wendy E. Mackay and Stephen A. Brewster and Susanne Bødker},
  publisher = {ACM},
  isbn = {978-1-4503-1952-2},
}