Towards Full-Scale Ray Tracing in Games

Afshin Ameri E, Thomas Larsson. Towards Full-Scale Ray Tracing in Games. In Masaki Hayashi, editor, Proceedings of SIGRAD 2016, Visual Computing, May 23-24, 2016, Visby, Sweden. Volume 127 of Linköping Electronic Conference Proceedings, Linköping University Electronic Press, 2016. [doi]

@inproceedings{EL16,
  title = {Towards Full-Scale Ray Tracing in Games},
  author = {Afshin Ameri E and Thomas Larsson},
  year = {2016},
  url = {http://www.ep.liu.se/ecp/article.asp?issue=127&article=009&volume=},
  researchr = {https://researchr.org/publication/EL16},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of SIGRAD 2016, Visual Computing, May 23-24, 2016, Visby, Sweden},
  editor = {Masaki Hayashi},
  volume = {127},
  series = {Linköping Electronic Conference Proceedings},
  publisher = {Linköping University Electronic Press},
}