Video Game Level Design as a Multi-Agent Reinforcement Learning Problem

Sam Earle, Zehua Jiang, Eugene Vinitsky, Julian Togelius. Video Game Level Design as a Multi-Agent Reinforcement Learning Problem. In Seth Cooper, Matthew Guzdial, editors, Twenty-First AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2025, Edmonton, Alberta, Canada, November 10-14, 2025. pages 32-42, AAAI Press, 2025. [doi]

Abstract

Abstract is missing.