Carolin Ebermann, Everlin Piccinini, Benjamin Brauer, Sebastian Busse, Lutz Kolbe. The Impact of Gamification-Induced Emotions on In-car IS Adoption - The Difference between Digital Natives and Digital Immigrants. In Tung X. Bui, Ralph H. Sprague Jr., editors, 49th Hawaii International Conference on System Sciences, HICSS 2016, Koloa, HI, USA, January 5-8, 2016. pages 1338-1347, IEEE, 2016. [doi]
@inproceedings{EbermannPBBK16, title = {The Impact of Gamification-Induced Emotions on In-car IS Adoption - The Difference between Digital Natives and Digital Immigrants}, author = {Carolin Ebermann and Everlin Piccinini and Benjamin Brauer and Sebastian Busse and Lutz Kolbe}, year = {2016}, doi = {10.1109/HICSS.2016.169}, url = {http://dx.doi.org/10.1109/HICSS.2016.169}, researchr = {https://researchr.org/publication/EbermannPBBK16}, cites = {0}, citedby = {0}, pages = {1338-1347}, booktitle = {49th Hawaii International Conference on System Sciences, HICSS 2016, Koloa, HI, USA, January 5-8, 2016}, editor = {Tung X. Bui and Ralph H. Sprague Jr.}, publisher = {IEEE}, isbn = {978-0-7695-5670-3}, }