The Impact of Gamification-Induced Emotions on In-car IS Adoption - The Difference between Digital Natives and Digital Immigrants

Carolin Ebermann, Everlin Piccinini, Benjamin Brauer, Sebastian Busse, Lutz Kolbe. The Impact of Gamification-Induced Emotions on In-car IS Adoption - The Difference between Digital Natives and Digital Immigrants. In Tung X. Bui, Ralph H. Sprague Jr., editors, 49th Hawaii International Conference on System Sciences, HICSS 2016, Koloa, HI, USA, January 5-8, 2016. pages 1338-1347, IEEE, 2016. [doi]

Abstract

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