Crunch Time: The Reasons and Effects of Unpaid Overtime in the Games Industry

Henrik Edholm, Mikaela Lidstrom, Jan-Philipp Steghöfer, Håkan Burden. Crunch Time: The Reasons and Effects of Unpaid Overtime in the Games Industry. In 39th IEEE/ACM International Conference on Software Engineering: Software Engineering in Practice Track, ICSE-SEIP 2017, Buenos Aires, Argentina, May 20-28, 2017. pages 43-52, IEEE, 2017. [doi]

Authors

Henrik Edholm

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Mikaela Lidstrom

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Jan-Philipp Steghöfer

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Håkan Burden

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