Crunch Time: The Reasons and Effects of Unpaid Overtime in the Games Industry

Henrik Edholm, Mikaela Lidstrom, Jan-Philipp Steghöfer, Håkan Burden. Crunch Time: The Reasons and Effects of Unpaid Overtime in the Games Industry. In 39th IEEE/ACM International Conference on Software Engineering: Software Engineering in Practice Track, ICSE-SEIP 2017, Buenos Aires, Argentina, May 20-28, 2017. pages 43-52, IEEE, 2017. [doi]

@inproceedings{EdholmLSB17,
  title = {Crunch Time: The Reasons and Effects of Unpaid Overtime in the Games Industry},
  author = {Henrik Edholm and Mikaela Lidstrom and Jan-Philipp Steghöfer and Håkan Burden},
  year = {2017},
  doi = {10.1109/ICSE-SEIP.2017.18},
  url = {https://doi.org/10.1109/ICSE-SEIP.2017.18},
  researchr = {https://researchr.org/publication/EdholmLSB17},
  cites = {0},
  citedby = {0},
  pages = {43-52},
  booktitle = {39th IEEE/ACM International Conference on Software Engineering: Software Engineering in Practice Track, ICSE-SEIP 2017, Buenos Aires, Argentina, May 20-28, 2017},
  publisher = {IEEE},
  isbn = {978-1-5386-2717-4},
}