Henrik Edholm, Mikaela Lidstrom, Jan-Philipp Steghöfer, Håkan Burden. Crunch Time: The Reasons and Effects of Unpaid Overtime in the Games Industry. In 39th IEEE/ACM International Conference on Software Engineering: Software Engineering in Practice Track, ICSE-SEIP 2017, Buenos Aires, Argentina, May 20-28, 2017. pages 43-52, IEEE, 2017. [doi]
@inproceedings{EdholmLSB17, title = {Crunch Time: The Reasons and Effects of Unpaid Overtime in the Games Industry}, author = {Henrik Edholm and Mikaela Lidstrom and Jan-Philipp Steghöfer and Håkan Burden}, year = {2017}, doi = {10.1109/ICSE-SEIP.2017.18}, url = {https://doi.org/10.1109/ICSE-SEIP.2017.18}, researchr = {https://researchr.org/publication/EdholmLSB17}, cites = {0}, citedby = {0}, pages = {43-52}, booktitle = {39th IEEE/ACM International Conference on Software Engineering: Software Engineering in Practice Track, ICSE-SEIP 2017, Buenos Aires, Argentina, May 20-28, 2017}, publisher = {IEEE}, isbn = {978-1-5386-2717-4}, }