Assessing Classcraft as an Effective Gamification App based on Behaviorism Learning Theory

Francisco C. Eugenio Jr., Ardhee Joy T. Ocampo. Assessing Classcraft as an Effective Gamification App based on Behaviorism Learning Theory. In Proceedings of the 8th International Conference on Software and Computer Applications, ICSCA '19, Penang, Malaysia, February 19-21, 2019. pages 325-329, ACM, 2019. [doi]

Abstract

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