Rethinking Serious Games Design in the Age of COVID-19: Setting the Focus on Wicked Problems

Carlo Fabricatore, Dimitar Gyaurov, Ximena López. Rethinking Serious Games Design in the Age of COVID-19: Setting the Focus on Wicked Problems. In Minhua Ma, Bobbie Fletcher, Stefan Göbel 0001, Jannicke Baalsrud Hauge, Tim Marsh, editors, Serious Games - Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19-20, 2020, Proceedings. Volume 12434 of Lecture Notes in Computer Science, pages 243-259, Springer, 2020. [doi]

@inproceedings{FabricatoreGL20,
  title = {Rethinking Serious Games Design in the Age of COVID-19: Setting the Focus on Wicked Problems},
  author = {Carlo Fabricatore and Dimitar Gyaurov and Ximena López},
  year = {2020},
  doi = {10.1007/978-3-030-61814-8_19},
  url = {https://doi.org/10.1007/978-3-030-61814-8_19},
  researchr = {https://researchr.org/publication/FabricatoreGL20},
  cites = {0},
  citedby = {0},
  pages = {243-259},
  booktitle = {Serious Games - Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19-20, 2020, Proceedings},
  editor = {Minhua Ma and Bobbie Fletcher and Stefan Göbel 0001 and Jannicke Baalsrud Hauge and Tim Marsh},
  volume = {12434},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-61814-8},
}