Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities

Chris Faisstnauer, Dieter Schmalstieg, Werner Purgathofer. Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities. In 4th International Workshop on Distributed Simulation and Real-Time Applications (DS-RT 2000), 25-17 August 2000, San Francisco, CA, USA. pages 31-38, IEEE Computer Society, 2000. [doi]

Authors

Chris Faisstnauer

This author has not been identified. Look up 'Chris Faisstnauer' in Google

Dieter Schmalstieg

This author has not been identified. Look up 'Dieter Schmalstieg' in Google

Werner Purgathofer

This author has not been identified. Look up 'Werner Purgathofer' in Google