Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities

Chris Faisstnauer, Dieter Schmalstieg, Werner Purgathofer. Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities. In 4th International Workshop on Distributed Simulation and Real-Time Applications (DS-RT 2000), 25-17 August 2000, San Francisco, CA, USA. pages 31-38, IEEE Computer Society, 2000. [doi]

Abstract

Abstract is missing.