Adapting IRIS, a Non-Interactive Narrative Generation System, to an Interactive Text Adventure Game

Matthew William Fendt, Robert Michael Young. Adapting IRIS, a Non-Interactive Narrative Generation System, to an Interactive Text Adventure Game. In William Eberle, Chutima Boonthum-Denecke, editors, Proceedings of the Twenty-Seventh International Florida Artificial Intelligence Research Society Conference, FLAIRS 2014, Pensacola Beach, Florida, May 21-23, 2014. AAAI Press, 2014. [doi]

Abstract

Abstract is missing.