Lucas Ferreira, Leonardo Pereira, Claudio Fabiano Motta Toledo. A multi-population genetic algorithm for procedural generation of levels for platform games. In Dirk V. Arnold, Enrique Alba, editors, Genetic and Evolutionary Computation Conference, GECCO '14, Vancouver, BC, Canada, July 12-16, 2014, Companion Material Proceedings. pages 45-46, ACM, 2014. [doi]
@inproceedings{FerreiraPT14, title = {A multi-population genetic algorithm for procedural generation of levels for platform games}, author = {Lucas Ferreira and Leonardo Pereira and Claudio Fabiano Motta Toledo}, year = {2014}, doi = {10.1145/2598394.2598489}, url = {http://doi.acm.org/10.1145/2598394.2598489}, researchr = {https://researchr.org/publication/FerreiraPT14}, cites = {0}, citedby = {0}, pages = {45-46}, booktitle = {Genetic and Evolutionary Computation Conference, GECCO '14, Vancouver, BC, Canada, July 12-16, 2014, Companion Material Proceedings}, editor = {Dirk V. Arnold and Enrique Alba}, publisher = {ACM}, isbn = {978-1-4503-2881-4}, }