A multi-population genetic algorithm for procedural generation of levels for platform games

Lucas Ferreira, Leonardo Pereira, Claudio Fabiano Motta Toledo. A multi-population genetic algorithm for procedural generation of levels for platform games. In Dirk V. Arnold, Enrique Alba, editors, Genetic and Evolutionary Computation Conference, GECCO '14, Vancouver, BC, Canada, July 12-16, 2014, Companion Material Proceedings. pages 45-46, ACM, 2014. [doi]

References

No references recorded for this publication.

Cited by

No citations of this publication recorded.