A communication architecture for massive multiplayer games

Stefan A. Fiedler, Michael Wallner, Michael Weber. A communication architecture for massive multiplayer games. In Lars C. Wolf, editor, Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003. pages 14-22, ACM, 2002. [doi]

@inproceedings{FiedlerWW02,
  title = {A communication architecture for massive multiplayer games},
  author = {Stefan A. Fiedler and Michael Wallner and Michael Weber},
  year = {2002},
  doi = {10.1145/566500.566503},
  url = {http://doi.acm.org/10.1145/566500.566503},
  tags = {architecture},
  researchr = {https://researchr.org/publication/FiedlerWW02},
  cites = {0},
  citedby = {0},
  pages = {14-22},
  booktitle = {Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003},
  editor = {Lars C. Wolf},
  publisher = {ACM},
  isbn = {1-58113-493-2},
}