Stefan A. Fiedler, Michael Wallner, Michael Weber. A communication architecture for massive multiplayer games. In Lars C. Wolf, editor, Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003. pages 14-22, ACM, 2002. [doi]
@inproceedings{FiedlerWW02, title = {A communication architecture for massive multiplayer games}, author = {Stefan A. Fiedler and Michael Wallner and Michael Weber}, year = {2002}, doi = {10.1145/566500.566503}, url = {http://doi.acm.org/10.1145/566500.566503}, tags = {architecture}, researchr = {https://researchr.org/publication/FiedlerWW02}, cites = {0}, citedby = {0}, pages = {14-22}, booktitle = {Proceedings of the 1st Workshop on Network and System Support for Games, NETGAMES 2002, Braunschweig, Germany, April 16-17, 2002, 2003}, editor = {Lars C. Wolf}, publisher = {ACM}, isbn = {1-58113-493-2}, }