GPU Accelerated Path-Planning for Multi-agents in Virtual Environments

Leonardo Fischer, Renato Silveira, Luciana Porcher Nedel. GPU Accelerated Path-Planning for Multi-agents in Virtual Environments. In VIII Brazilian Symposium on Games and Digital Entertainment, SBGAMES 2009, Rio de Janeiro, Brazil, October 8-10, 2009. pages 101-110, IEEE Computer Society, 2009. [doi]

Abstract

Abstract is missing.