Tim Foley, Mike Houston, Pat Hanrahan. Efficient partitioning of fragment shaders for multiple-output hardware. In Dieter W. Fellner, Stephen N. Spencer, editors, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004. pages 45-53, Eurographics Association, 2004. [doi]
@inproceedings{FoleyHH04, title = {Efficient partitioning of fragment shaders for multiple-output hardware}, author = {Tim Foley and Mike Houston and Pat Hanrahan}, year = {2004}, doi = {10.1145/1058129.1058136}, url = {http://doi.acm.org/10.1145/1058129.1058136}, tags = {partitioning}, researchr = {https://researchr.org/publication/FoleyHH04}, cites = {0}, citedby = {0}, pages = {45-53}, booktitle = {Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004}, editor = {Dieter W. Fellner and Stephen N. Spencer}, publisher = {Eurographics Association}, isbn = {3-905673-15-0}, }