Efficient partitioning of fragment shaders for multiple-output hardware

Tim Foley, Mike Houston, Pat Hanrahan. Efficient partitioning of fragment shaders for multiple-output hardware. In Dieter W. Fellner, Stephen N. Spencer, editors, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004. pages 45-53, Eurographics Association, 2004. [doi]

@inproceedings{FoleyHH04,
  title = {Efficient partitioning of fragment shaders for multiple-output hardware},
  author = {Tim Foley and Mike Houston and Pat Hanrahan},
  year = {2004},
  doi = {10.1145/1058129.1058136},
  url = {http://doi.acm.org/10.1145/1058129.1058136},
  tags = {partitioning},
  researchr = {https://researchr.org/publication/FoleyHH04},
  cites = {0},
  citedby = {0},
  pages = {45-53},
  booktitle = {Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004},
  editor = {Dieter W. Fellner and Stephen N. Spencer},
  publisher = {Eurographics Association},
  isbn = {3-905673-15-0},
}