Tim Foley, Mike Houston, Pat Hanrahan. Efficient partitioning of fragment shaders for multiple-output hardware. In Dieter W. Fellner, Stephen N. Spencer, editors, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004. pages 45-53, Eurographics Association, 2004. [doi]
Abstract is missing.