Eelke Folmer. Component Based Game Development - A Solution to Escalating Costs and Expanding Deadlines?. In Heinz W. Schmidt, Ivica Crnkovic, George T. Heineman, Judith A. Stafford, editors, Component-Based Software Engineering, 10th International Symposium, CBSE 2007, Medford, MA, USA, July 9-11, 2007, Proceedings. Volume 4608 of Lecture Notes in Computer Science, pages 66-73, Springer, 2007. [doi]
@inproceedings{Folmer07, title = {Component Based Game Development - A Solution to Escalating Costs and Expanding Deadlines?}, author = {Eelke Folmer}, year = {2007}, doi = {10.1007/978-3-540-73551-9_5}, url = {http://dx.doi.org/10.1007/978-3-540-73551-9_5}, tags = {rule-based, game development}, researchr = {https://researchr.org/publication/Folmer07}, cites = {0}, citedby = {0}, pages = {66-73}, booktitle = {Component-Based Software Engineering, 10th International Symposium, CBSE 2007, Medford, MA, USA, July 9-11, 2007, Proceedings}, editor = {Heinz W. Schmidt and Ivica Crnkovic and George T. Heineman and Judith A. Stafford}, volume = {4608}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-540-73550-2}, }