Component Based Game Development - A Solution to Escalating Costs and Expanding Deadlines?

Eelke Folmer. Component Based Game Development - A Solution to Escalating Costs and Expanding Deadlines?. In Heinz W. Schmidt, Ivica Crnkovic, George T. Heineman, Judith A. Stafford, editors, Component-Based Software Engineering, 10th International Symposium, CBSE 2007, Medford, MA, USA, July 9-11, 2007, Proceedings. Volume 4608 of Lecture Notes in Computer Science, pages 66-73, Springer, 2007. [doi]

@inproceedings{Folmer07,
  title = {Component Based Game Development - A Solution to Escalating Costs and Expanding Deadlines?},
  author = {Eelke Folmer},
  year = {2007},
  doi = {10.1007/978-3-540-73551-9_5},
  url = {http://dx.doi.org/10.1007/978-3-540-73551-9_5},
  tags = {rule-based, game development},
  researchr = {https://researchr.org/publication/Folmer07},
  cites = {0},
  citedby = {0},
  pages = {66-73},
  booktitle = {Component-Based Software Engineering, 10th International Symposium, CBSE 2007, Medford, MA, USA, July 9-11, 2007, Proceedings},
  editor = {Heinz W. Schmidt and Ivica Crnkovic and George T. Heineman and Judith A. Stafford},
  volume = {4608},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-540-73550-2},
}