Component Based Game Development - A Solution to Escalating Costs and Expanding Deadlines?

Eelke Folmer. Component Based Game Development - A Solution to Escalating Costs and Expanding Deadlines?. In Heinz W. Schmidt, Ivica Crnkovic, George T. Heineman, Judith A. Stafford, editors, Component-Based Software Engineering, 10th International Symposium, CBSE 2007, Medford, MA, USA, July 9-11, 2007, Proceedings. Volume 4608 of Lecture Notes in Computer Science, pages 66-73, Springer, 2007. [doi]

Abstract

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