Virtual limitations: a comparison of Sims 2 and Half Life games engines for machinima narrative

Diana Ford. Virtual limitations: a comparison of Sims 2 and Half Life games engines for machinima narrative. In Kevin Kok Wai Wong, Lance Chun Che Fung, Peter Cole, editors, Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia. Volume 274 of ACM International Conference Proceeding Series, pages 191-198, ACM, 2007. [doi]

@inproceedings{Ford07:1,
  title = {Virtual limitations: a comparison of Sims 2 and Half Life games engines for machinima narrative},
  author = {Diana Ford},
  year = {2007},
  doi = {10.1145/1306813.1306866},
  url = {http://doi.acm.org/10.1145/1306813.1306866},
  researchr = {https://researchr.org/publication/Ford07%3A1},
  cites = {0},
  citedby = {0},
  pages = {191-198},
  booktitle = {Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, 19-21 September 2007, Perth, Western Australia},
  editor = {Kevin Kok Wai Wong and Lance Chun Che Fung and Peter Cole},
  volume = {274},
  series = {ACM International Conference Proceeding Series},
  publisher = {ACM},
  isbn = {978-1-59593-708-7},
}