Abstract is missing.
- Media design aesthetics: emotional and entertaining experience design for the ubiquitous societyMasa Inakage. 1 [doi]
- Research collaboration for humorous interaction 2-man stand-up comedy (manzai) with a robotJunichi Osada, Zenjiro. 2 [doi]
- Explorations on interactive interfaces using cutenessAdrian David Cheok, Masahiko Inami, Owen Noel Newton Fernando, Masa Inakage, Tim Robert Merritt. 3 [doi]
- Virtual marionette theater using hand recognitionDaisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu. 4 [doi]
- Kansei games: entertaining your emotionsBenjamin Salem, Ryohei Nakatsu. 5 [doi]
- Hitch haikuNaoko Tosa, Hideto Obara, Michihiko Minoh, Seigo Matsuoka. 6-7 [doi]
- Collective creativity: toward a new paradigm for creative cultureMasa Inakage. 8 [doi]
- Dialogs taking into account experience, emotions and personalityAnne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière. 9-12 [doi]
- Player adaptive entertainment computingKevin Kok Wai Wong. 13 [doi]
- The BBC and its web 2.0 partnersBen Sutherland. 14-19 [doi]
- Designing interactive music mixing applications for mobile devicesJuha Arrasvuori, Jukka Holm. 20-27 [doi]
- Playability heuristics for mobile multi-player gamesHannu Korhonen, Elina M. I. Koivisto. 28-35 [doi]
- Game sketchingMichael Agustin, Gina Chuang, Albith Delgado, Anthony Ortega, Josh Seaver, John W. Buchanan. 36-43 [doi]
- Feature Guided Texture Synthesis (FGTS) for artistic style transferXuexiang Xie, Feng Tian, Hock Soon Seah. 44-49 [doi]
- On the production of creative subjectivityBrett Rolfe. 50-57 [doi]
- The aesthetics of interactive artifacts: thoughts on performative beautyFalk Heinrich. 58-64 [doi]
- Mixed reality classroom: learning from entertainmentWei Liu, Adrian David Cheok, Charissa Mei Ling Lim, Yin Leng Theng. 65-72 [doi]
- Moblogging and belonging: new mobile phone practices and young people s sense of social inclusionIngrid Richardson, Amanda Third, Ian MacColl. 73-78 [doi]
- Concept and construction of an interactive folktale systemKoji Miyazaki, Yurika Nagai, Ryohei Nakatsu. 79-83 [doi]
- A game AI production shell framework: generating AI opponents for geomorphic-isometric strategy games via modeling of expert player intuitionAndrew Chiou. 84-90 [doi]
- What is it thinking?: game AI opponent computer-human interaction using descriptive schema and explanatory capabilitiesAndrew Chiou. 91-97 [doi]
- Back to the Holodeck: new life for virtual reality?Andrew Hutchison. 98-104 [doi]
- Cheating in networked computer games: a reviewSteven Daniel Webb, Sieteng Soh. 105-112 [doi]
- Design of a cheat-resistant P2P online gaming systemPatric Kabus, Alejandro P. Buchmann. 113-120 [doi]
- Digital television, personal video recorders and convergence in the Australian homeGraham Mann, Indulis Bernsteins. 121-130 [doi]
- Designing in virtual reality (DesIRe): a gesture-based interfaceManolya Kavakli, Meredith Taylor, Anatoly Trapeznikov. 131-136 [doi]
- Understanding Malaysian students as gamers: experienceRubijesmin Abdul Latif. 137-141 [doi]
- Adaptive digital game-based learning frameworkPhit-Huan Tan, Siew-Woei Ling, Choo-Yee Ting. 142-146 [doi]
- Thai small and medium enterprises engagement in the emerging digital content and game industryVasin Chooprayoon, Chun Che Fung. 147-152 [doi]
- Mapping resources to state functions in massively multiplayer online gamesViknashvaran Narayanasamy, Kok Wai Wong. 153-160 [doi]
- Concept and construction of a dance robot systemKuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu. 161-164 [doi]
- Concept and architecture of a centaur robotSatoshi Tsuda, Kuniya Shinozaki, Ryohei Nakatsu. 165-168 [doi]
- Engaging the audience in augmented reality performanceCaitilin de Bérigny Wall, Alistair Riddell. 169-175 [doi]
- KODAMA : mischievous echoesHisako Kroiden Yamakawa. 176-177 [doi]
- Rising tide with blue plastic bagGaye Swinn. 178 [doi]
- The seven valleysChris Nelson. 179-180 [doi]
- Mutable cinema, a participatory narrative engineMario Márquez Lartigue, Pedro González, Kiyoshi Osawa. 181-182 [doi]
- Chameleon art: a platform for interactive art productionM. C. Lim, T. Tan, A. Hutchison, L. Li, Mihai Lazarescu. 183 [doi]
- Interaction based on function of a table in real world with Kage no Sekai Yu Uchida, Mami Naito, Shiho Hirayama, Masa Inakage. 184 [doi]
- Zoetmorerope: non-optical physical space 3d-animationYasuhiro Sakamoto, Yu Sudo, Masa Inakage. 185 [doi]
- BlogWall: personal and poetic expressionsOwen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Adrian David Cheok, Wei Liu, Naoko Tosa. 186 [doi]
- Artistically-based technique for aging of the facial modelingHiroko Uchiyama, Makoto Danjou, Ayako Tateishi, Yuko Masunaga, Masa Inakage. 187 [doi]
- Technical method of ZoetmoreropeYasuhiro Sakamoto, Yu Sudo, Masa Inakage. 188-189 [doi]
- Critical massess: augmented virtual experiences and the xenoplastic at Australia s cold war and nuclear heritage sitesMick Broderick, Mark Cypher, Jim Macbeth. 190 [doi]
- Virtual limitations: a comparison of Sims 2 and Half Life games engines for machinima narrativeDiana Ford. 191-198 [doi]