Measuring Learning in Video Games: A Case Study

Allan Fowler, Brian Cusack, Alessandro Canossa. Measuring Learning in Video Games: A Case Study. In Keith Nesbitt, Shamus P. Smith, Karen Blackmore, editors, Proceedings of the 2014 Conference on Interactive Entertainment, IE 2014, Newcastle, NSW, Australia, December 2-3, 2014. pages 1-7, ACM, 2014. [doi]

Abstract

Abstract is missing.