Flavio Paulus Franzin, Cesar Tadeu Pozzer, Bruno Torres do Nascimento. GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios. In 18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019. pages 106-114, IEEE, 2019. [doi]
@inproceedings{FranzinPN19, title = {GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios}, author = {Flavio Paulus Franzin and Cesar Tadeu Pozzer and Bruno Torres do Nascimento}, year = {2019}, doi = {10.1109/SBGames.2019.00024}, url = {https://doi.org/10.1109/SBGames.2019.00024}, researchr = {https://researchr.org/publication/FranzinPN19}, cites = {0}, citedby = {0}, pages = {106-114}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, publisher = {IEEE}, isbn = {978-1-7281-4637-9}, }