GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios

Flavio Paulus Franzin, Cesar Tadeu Pozzer, Bruno Torres do Nascimento. GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios. In 18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019. pages 106-114, IEEE, 2019. [doi]

@inproceedings{FranzinPN19,
  title = {GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios},
  author = {Flavio Paulus Franzin and Cesar Tadeu Pozzer and Bruno Torres do Nascimento},
  year = {2019},
  doi = {10.1109/SBGames.2019.00024},
  url = {https://doi.org/10.1109/SBGames.2019.00024},
  researchr = {https://researchr.org/publication/FranzinPN19},
  cites = {0},
  citedby = {0},
  pages = {106-114},
  booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019},
  publisher = {IEEE},
  isbn = {978-1-7281-4637-9},
}