GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios

Flavio Paulus Franzin, Cesar Tadeu Pozzer, Bruno Torres do Nascimento. GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios. In 18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019. pages 106-114, IEEE, 2019. [doi]

Abstract

Abstract is missing.