Efficient screen-space rendering of vector features on virtual terrains

Alex Frasson, Tiago Augusto Engel, Cesar Tadeu Pozzer. Efficient screen-space rendering of vector features on virtual terrains. In Stephen N. Spencer, Morgan McGuire, Derek Nowrouzezahrai, editors, Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, I3D 2018, Montreal, QC, Canada, May 15-18, 2018. ACM, 2018. [doi]

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