Abstract is missing.
- Efficient screen-space rendering of vector features on virtual terrainsAlex Frasson, Tiago Augusto Engel, Cesar Tadeu Pozzer. [doi]
- Shape-inspired architectural designWeidan Xiong, Pengbo Zhang, Pedro V. Sander, Ajay Joneja. [doi]
- Mutual collision avoidance during walking in real and collaborative virtual environmentsIana Podkosova, Hannes Kaufmann. [doi]
- Montage4D: interactive seamless fusion of multiview video texturesRuofei Du, Ming Chuang, Wayne Chang, Hugues Hoppe, Amitabh Varshney. [doi]
- Plane-based multi-view inpainting for image-based rendering in large scenesJulien Philip, George Drettakis. [doi]
- Coarse pixel shading with temporal supersamplingKai Xiao, Gabor Liktor, Karthik Vaidyanathan. [doi]
- Combining analytic direct illumination and stochastic shadowsEric Heitz, Stephen Hill, Morgan McGuire. [doi]
- Bulk-synchronous parallel simultaneous BVH traversal for collision detection on GPUsFloyd M. Chitalu, Christophe Dubach, Taku Komura. [doi]
- A framework for simulating agent-based cooperative tasks in crowd simulationSai-Keung Wong, Yi-Hung Chou, Hsiang-Yu Yang. [doi]
- Learning real-time ambient occlusion from distance representationsBenjamin Keinert, Jana Martschinke, Marc Stamminger. [doi]
- An emotion evolution based model for collective behavior simulationHao Jiang, Zhigang Deng, Mingliang Xu, Xiangjun He, Tianlu Mao, Zhaoqi Wang. [doi]
- Transport path precomputation for real-time room reverbGregor Mückl, Carsten Dachsbacher. [doi]
- Fast behavioral locomotion with layered navigation meshesAlain Juarez-Perez, Marcelo Kallmann. [doi]