Exploring the use of ray tracing for future games

Heiko Friedrich, Johannes Günther, Andreas Dietrich, Michael Scherbaum, Hans-Peter Seidel, Philipp Slusallek. Exploring the use of ray tracing for future games. In Alan Heirich, Douglas Thomas, editors, Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006. pages 41-50, ACM, 2006. [doi]

Authors

Heiko Friedrich

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Johannes Günther

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Andreas Dietrich

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Michael Scherbaum

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Hans-Peter Seidel

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Philipp Slusallek

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